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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Manbearcat" data-source="post: 7518535" data-attributes="member: 6696971"><p>On (1), one way to systematize it would be to mechanically gate every spell that is cast by an Intelligence (Arcana), Wisdom (Religion), Charisma (Perform), maybe Constitution (Endurance). </p><p></p><p>Depending on how it’s subsequently systematized, there could be a few different emergent properties. One approach could be a success let’s you cast the spell normally, a success with a cost/Complication means you get your spell, but you have to throttle back it’s effects or take disadvantage on your next spell cast or lose HP/HD or something, a hard failure could be a roll on a thematic surge table that mostly brings adverse effects upon the fiction; a gate to the Far Realm is opened, a Fire Elemental is summoned on the grounds of a nearby township where roads and roofs are made of dry thatch, your arm briefly transmutes to a viper (attacking you initially, but allowing you to attempt to control it and use it as a weapon until x duration, but closing out spellcasting for that duration), etc.</p><p></p><p>I invoked “non-combatant action resolution”, because that is the classic site of play where parity of archetype contribution is most frustrated.</p><p></p><p>Such an approach would (a) mitigate that lack of parity and (b) satisfy the verisimilitude or realism contingent that are always frustrated with the absurdities of player fiat over the supernatural (in the way of no action resolution for the mundane component of conjuring these otherworldly effects) in the same way that they’re preoccupied by martial heroes’ vertical jump and chin-up output (yes, that was a joke...they belabor the latter and utterly disregard the former).</p><p></p><p>On (2), I agree. Care (in maths, in output, and in dealing with the compound probabilities that martial characters have long suffered from in non-combatant action resolution that doesn’t entail certain techniques, such as Fail Forward, and/or conflict resolution subsystems) must be taken for sure.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7518535, member: 6696971"] On (1), one way to systematize it would be to mechanically gate every spell that is cast by an Intelligence (Arcana), Wisdom (Religion), Charisma (Perform), maybe Constitution (Endurance). Depending on how it’s subsequently systematized, there could be a few different emergent properties. One approach could be a success let’s you cast the spell normally, a success with a cost/Complication means you get your spell, but you have to throttle back it’s effects or take disadvantage on your next spell cast or lose HP/HD or something, a hard failure could be a roll on a thematic surge table that mostly brings adverse effects upon the fiction; a gate to the Far Realm is opened, a Fire Elemental is summoned on the grounds of a nearby township where roads and roofs are made of dry thatch, your arm briefly transmutes to a viper (attacking you initially, but allowing you to attempt to control it and use it as a weapon until x duration, but closing out spellcasting for that duration), etc. I invoked “non-combatant action resolution”, because that is the classic site of play where parity of archetype contribution is most frustrated. Such an approach would (a) mitigate that lack of parity and (b) satisfy the verisimilitude or realism contingent that are always frustrated with the absurdities of player fiat over the supernatural (in the way of no action resolution for the mundane component of conjuring these otherworldly effects) in the same way that they’re preoccupied by martial heroes’ vertical jump and chin-up output (yes, that was a joke...they belabor the latter and utterly disregard the former). On (2), I agree. Care (in maths, in output, and in dealing with the compound probabilities that martial characters have long suffered from in non-combatant action resolution that doesn’t entail certain techniques, such as Fail Forward, and/or conflict resolution subsystems) must be taken for sure. [/QUOTE]
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