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Mike Mearls on how 4E could have looked
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<blockquote data-quote="MwaO" data-source="post: 7518645" data-attributes="member: 12749"><p>I take it you've never seen a Variant Human 5e Bard with the Alert feat+16 Dex+Jack of All Trades(so +8 or 9 initiative) with a Bardic Instrument throw down Hypnotic Pattern in every combat and watched every encounter basically auto-fail their saving throws? Because I've sat down at a table where that happened. Or a 9th level caster using Command or Hold Person to make an entire combat unable to act for a round?</p><p></p><p>At 5th level, that can't happen consistently enough. At 10th level, it starts to do that all the time unless the DM throws in specialized encounters designed to stop it. And the presence of the Fighter doesn't really change. They really just do damage and the DM doesn't have to structure the combats around what they might do. But another problem that shows up here is that the most efficient way to stop casters from blowing up enemies is to spread them out. And that then makes things really difficult for the melee Fighter unable to reach targets.</p><p></p><p>Why doesn't WotC data show this? Because the majority of games in every edition of D&D stop right around 10th. That's not a coincidence...</p></blockquote><p></p>
[QUOTE="MwaO, post: 7518645, member: 12749"] I take it you've never seen a Variant Human 5e Bard with the Alert feat+16 Dex+Jack of All Trades(so +8 or 9 initiative) with a Bardic Instrument throw down Hypnotic Pattern in every combat and watched every encounter basically auto-fail their saving throws? Because I've sat down at a table where that happened. Or a 9th level caster using Command or Hold Person to make an entire combat unable to act for a round? At 5th level, that can't happen consistently enough. At 10th level, it starts to do that all the time unless the DM throws in specialized encounters designed to stop it. And the presence of the Fighter doesn't really change. They really just do damage and the DM doesn't have to structure the combats around what they might do. But another problem that shows up here is that the most efficient way to stop casters from blowing up enemies is to spread them out. And that then makes things really difficult for the melee Fighter unable to reach targets. Why doesn't WotC data show this? Because the majority of games in every edition of D&D stop right around 10th. That's not a coincidence... [/QUOTE]
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