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Mike Mearls on how 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7518907" data-attributes="member: 42582"><p>Here's a question: are champion fighters (clearly modelled on the classic AD&D figher) <em>an option for those who don't want to play "complicated" characters</em> or <em>equally as capable as wizards and other casters of shapeing the flow of play</em>? I find it hard to believe that the answer is <em>both</em>, given the significance of resource expenditure to shaping the flow of play in the standard D&D paradigm.</p><p></p><p>EDIT to add: A player whose approach to the game is "wake me up when there's a fight"; or who just wants to turn up, shoot the breeze a bit and make some attack rolls; is clearly not the one who is making the decisions that shape the operational and tactical flow of play.</p><p></p><p>In 4e a player could be the one who makes those decisions <em>and</em> be a fighter player.</p><p></p><p>If there <em>aren't any such decisions</em> for the players to make, because eg the GM makes them all by manipulating pacing, outcomes, etc behind the screen, ensuring every PC build gets some spotlight, etc, then we're talking an entirely different sort of RPGing experience from the one that 4e was designed to provide. For players looking for that particular approach to RPGing - whose heyday was in the second half of the 80s through the 90s, but which certainly seems to be experiencing a resurgence - then of course 4e is not giving them anything that they want.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7518907, member: 42582"] Here's a question: are champion fighters (clearly modelled on the classic AD&D figher) [I]an option for those who don't want to play "complicated" characters[/I] or [I]equally as capable as wizards and other casters of shapeing the flow of play[/I]? I find it hard to believe that the answer is [I]both[/I], given the significance of resource expenditure to shaping the flow of play in the standard D&D paradigm. EDIT to add: A player whose approach to the game is "wake me up when there's a fight"; or who just wants to turn up, shoot the breeze a bit and make some attack rolls; is clearly not the one who is making the decisions that shape the operational and tactical flow of play. In 4e a player could be the one who makes those decisions [I]and[/I] be a fighter player. If there [I]aren't any such decisions[/I] for the players to make, because eg the GM makes them all by manipulating pacing, outcomes, etc behind the screen, ensuring every PC build gets some spotlight, etc, then we're talking an entirely different sort of RPGing experience from the one that 4e was designed to provide. For players looking for that particular approach to RPGing - whose heyday was in the second half of the 80s through the 90s, but which certainly seems to be experiencing a resurgence - then of course 4e is not giving them anything that they want. [/QUOTE]
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