Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mike Mearls on how 4E could have looked
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 7519075" data-attributes="member: 37579"><p>I didn't say mechanics are irrelevant. Just that the best moments don't come <em>exclusively</em> from the mechanics. Or rather, the mechanics working as intended. </p><p></p><p>* The rules of the game and the system allow for fun between the moments of exceptional fun. Because you can't plan for the memorable/ exceptional.</p><p>* The rules provide a framework that sets-up the exceptional or unusual moments that become memorable. Often when a system breaks or does the unexpected, that's when the memorable occurs. </p><p>* The rules provide a randomisation element. The exact random element at the wrong time causes maximum memorability. Such as a chain of crits or fumbles. </p><p></p><p>You don't remember the combat where everyone rolled average and things proceeded like clockwork with no surprises, and everyone took an expected amount of damage while expending the nominal amount of resources. The textbook fight where the rules are all working seamlessly and as intended. It may be fun at the time, but you won't remember the details in a week or a month, let along ten years. </p><p></p><p>But you remember the fight where you rolled nothing lower than a 17 for six rounds including double or triple 20s, and the party devastated a high level monster. Or the fight against the goblin with 2hp left that survived against the entire party for three rounds because everyone kept wiffing. </p><p></p><p>Let's face it, the AD&D system isn't that good. Playing it by-the-book wasn't always fun. (Did anyone follow <em>all </em>the rules?) Especially compared to the tight clockwork that is 4e. And yet the gonzo randomness of 1e and unpredictability of 1e caused so many memorable encounters and moments and stories.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7519075, member: 37579"] I didn't say mechanics are irrelevant. Just that the best moments don't come [I]exclusively[/I] from the mechanics. Or rather, the mechanics working as intended. * The rules of the game and the system allow for fun between the moments of exceptional fun. Because you can't plan for the memorable/ exceptional. * The rules provide a framework that sets-up the exceptional or unusual moments that become memorable. Often when a system breaks or does the unexpected, that's when the memorable occurs. * The rules provide a randomisation element. The exact random element at the wrong time causes maximum memorability. Such as a chain of crits or fumbles. You don't remember the combat where everyone rolled average and things proceeded like clockwork with no surprises, and everyone took an expected amount of damage while expending the nominal amount of resources. The textbook fight where the rules are all working seamlessly and as intended. It may be fun at the time, but you won't remember the details in a week or a month, let along ten years. But you remember the fight where you rolled nothing lower than a 17 for six rounds including double or triple 20s, and the party devastated a high level monster. Or the fight against the goblin with 2hp left that survived against the entire party for three rounds because everyone kept wiffing. Let's face it, the AD&D system isn't that good. Playing it by-the-book wasn't always fun. (Did anyone follow [I]all [/I]the rules?) Especially compared to the tight clockwork that is 4e. And yet the gonzo randomness of 1e and unpredictability of 1e caused so many memorable encounters and moments and stories. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mike Mearls on how 4E could have looked
Top