Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mike Mearls on how 4E could have looked
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7519125" data-attributes="member: 6696971"><p>4e adjudication of using Thunderwave to throw a target through a wall of timbers is as follows:</p><p></p><p>1) Follow genre logic. Is this genre appropriate for Tier. If so, then...</p><p></p><p>2) Blocking Terrain and the player is looking to turn it into a Hindering Terrain:</p><p></p><p>Arcana Check vs Medium or High DC for Level depending on Effect sought by player (failure inducing some kind of negative consequence for the “recoil”; At-Will status effect, perhaps Slide 2, CA or Prone UEoYNT)</p><p></p><p>Success = Hindering Terrain Effect. Save to be Prone right outside. Difficult Terrain in the squares formerly occupied by the wall. If failed, Prone inside of the DT and 3/6/9 (Tier) damage if you end turn in the Hindering Terrain.</p><p></p><p>Before you improv any sort of terrain effects, the issues with 5e regarding just the DC setting portion is layered:</p><p></p><p>1) Objective Causal Logic or Subjective Genre Logic? 5e’s designers give reasons to believe that it’s supposed to be some sort of mash-up of both (you have the Tier Section that indicates Genre, but virtually every other bit of Guidance and design impetus - “natural language” - suggests Causal. Individual GMs are all over the place on this question, including seemingly arbitrarily using one over the other as the moment takes them.</p><p></p><p>2) If Objective Causal Logic, who is the baseline for the Easy, Hard et al descriptors; everyday layman, someone proficient in the task, a professional adventurer? Again, GMs are all over the map on this and I’ve seen it change depending upon the task/test.</p><p></p><p>1 and 2 above do not make for minimizing mental overhead and handling time at the table, nor is it a recipe for consistency in mediating creative action declarations like the above. This is before navigating Action Economy concerns or establishing Terrain Effects (where 5e isn’t exactly robust!).</p><p></p><p>I’ve navigated dozens upon dozens upon dozens of Terrain Stunts via Forced Movement in 4e. I’ve navigated 3ish (that I can recall) for the Diviner and Fighter I’ve GMed in 5e. It’s much more difficult to coherently/consistently adjudicate and less robust in 5e vs the same action declaration in 4e.</p><p></p><p>The designers could have reversed that by (a) saying outright “USE GENRE LOGIC” for your DCs and (b) here is a robust list of standard terrain effects and their effective level. Sorting out the cost or complicationon failure is the least intrusive and most intuitive (and often most fun part of) part of GMing so guidance on that need not be significant.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7519125, member: 6696971"] 4e adjudication of using Thunderwave to throw a target through a wall of timbers is as follows: 1) Follow genre logic. Is this genre appropriate for Tier. If so, then... 2) Blocking Terrain and the player is looking to turn it into a Hindering Terrain: Arcana Check vs Medium or High DC for Level depending on Effect sought by player (failure inducing some kind of negative consequence for the “recoil”; At-Will status effect, perhaps Slide 2, CA or Prone UEoYNT) Success = Hindering Terrain Effect. Save to be Prone right outside. Difficult Terrain in the squares formerly occupied by the wall. If failed, Prone inside of the DT and 3/6/9 (Tier) damage if you end turn in the Hindering Terrain. Before you improv any sort of terrain effects, the issues with 5e regarding just the DC setting portion is layered: 1) Objective Causal Logic or Subjective Genre Logic? 5e’s designers give reasons to believe that it’s supposed to be some sort of mash-up of both (you have the Tier Section that indicates Genre, but virtually every other bit of Guidance and design impetus - “natural language” - suggests Causal. Individual GMs are all over the place on this question, including seemingly arbitrarily using one over the other as the moment takes them. 2) If Objective Causal Logic, who is the baseline for the Easy, Hard et al descriptors; everyday layman, someone proficient in the task, a professional adventurer? Again, GMs are all over the map on this and I’ve seen it change depending upon the task/test. 1 and 2 above do not make for minimizing mental overhead and handling time at the table, nor is it a recipe for consistency in mediating creative action declarations like the above. This is before navigating Action Economy concerns or establishing Terrain Effects (where 5e isn’t exactly robust!). I’ve navigated dozens upon dozens upon dozens of Terrain Stunts via Forced Movement in 4e. I’ve navigated 3ish (that I can recall) for the Diviner and Fighter I’ve GMed in 5e. It’s much more difficult to coherently/consistently adjudicate and less robust in 5e vs the same action declaration in 4e. The designers could have reversed that by (a) saying outright “USE GENRE LOGIC” for your DCs and (b) here is a robust list of standard terrain effects and their effective level. Sorting out the cost or complicationon failure is the least intrusive and most intuitive (and often most fun part of) part of GMing so guidance on that need not be significant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Mike Mearls on how 4E could have looked
Top