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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mike Mearls on how 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7519389" data-attributes="member: 42582"><p>I haven't played it. I'm familiar with the concept of a MMO. Wikipedia tells me that "As in previous <em>The Elder Scrolls</em> titles, gameplay is mostly nonlinear, with a mixture of quests, random events, and free-roaming exploration of the world." The word <em>fiction</em> appears nowhere in the Wikipedia entry.</p><p></p><p>I do have a general sense of the ability of computers to engage in literary criticism, because of my familiarity with experiments in AI assessment of student essays. That ability is poor. I draw on that bit of knowledge to inform my understanding of the extent to which The Elders Scrolls Online will treat the ficiton as an element in adjudication - namely, it won't.</p><p></p><p>How did we get to this point in the discussion? Here's how:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>Given that you think I would get what I want out of RPGing from playing the Elder Scrolls online, but I know that I wouldn't, you obviously have little grasp of what I'm talking about when I talk about the way a RPG system works to generate a play experience. That you continue to insist that I will get what I want from playing a game that I know has absolutely <em>nothing</em> to do with what I'm looking for in RPGing is just bizarre.</p><p></p><p>For extra clarity, there is <em>zero</em> connection between a good RPG system - which will reliably deliver awesome moments of play without needing to be ignored or "transcended" - and "consistent, expected and (at least by the goals they've set) enjoyable gameplay purely through strict adherence to their coded systems". The starting point for explaining why is the word <em>coded</em> (as I posted upthread in relation to The Elder Scrolls Online, <em>it's all maths</em>).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7519389, member: 42582"] I haven't played it. I'm familiar with the concept of a MMO. Wikipedia tells me that "As in previous [I]The Elder Scrolls[/I] titles, gameplay is mostly nonlinear, with a mixture of quests, random events, and free-roaming exploration of the world." The word [I]fiction[/I] appears nowhere in the Wikipedia entry. I do have a general sense of the ability of computers to engage in literary criticism, because of my familiarity with experiments in AI assessment of student essays. That ability is poor. I draw on that bit of knowledge to inform my understanding of the extent to which The Elders Scrolls Online will treat the ficiton as an element in adjudication - namely, it won't. How did we get to this point in the discussion? Here's how: [indent] [/indent] Given that you think I would get what I want out of RPGing from playing the Elder Scrolls online, but I know that I wouldn't, you obviously have little grasp of what I'm talking about when I talk about the way a RPG system works to generate a play experience. That you continue to insist that I will get what I want from playing a game that I know has absolutely [I]nothing[/I] to do with what I'm looking for in RPGing is just bizarre. For extra clarity, there is [I]zero[/I] connection between a good RPG system - which will reliably deliver awesome moments of play without needing to be ignored or "transcended" - and "consistent, expected and (at least by the goals they've set) enjoyable gameplay purely through strict adherence to their coded systems". The starting point for explaining why is the word [I]coded[/I] (as I posted upthread in relation to The Elder Scrolls Online, [I]it's all maths[/I]). [/QUOTE]
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