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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Shasarak" data-source="post: 7519390" data-attributes="member: 94143"><p>Climbing is a little bit difficult in that Thieves basically have a percentage chance to climb so if we give a Fighter a climbing skill then we would have to give the Thief something to make up for losing their thing. Maybe they just get a flat bonus on top of their stat check.</p><p></p><p>I dont know that we need to do anything about opportunity attacks. If you want to climb then you take opportunity attacks because you are not fighting the same as if you cast then you take opportunity attacks because you are not fighting. Fighters at least will have both the AC and Hp to deal with opportunity attacks</p><p></p><p></p><p></p><p></p><p>If we take all of these abilities which over lap a lot of the Thief and Monk abilities, I suggest decreasing HD to a d6 but keeping the same Fighter Atk, Saves, Weapons and Armour.</p><p></p><p></p><p></p><p></p><p>How can we balance the Fly spell when the Fighter gets a Griffin mount? All the benefits of Fly plus extra attacks and it only costs gold and can be used the whole day.</p></blockquote><p></p>
[QUOTE="Shasarak, post: 7519390, member: 94143"] Climbing is a little bit difficult in that Thieves basically have a percentage chance to climb so if we give a Fighter a climbing skill then we would have to give the Thief something to make up for losing their thing. Maybe they just get a flat bonus on top of their stat check. I dont know that we need to do anything about opportunity attacks. If you want to climb then you take opportunity attacks because you are not fighting the same as if you cast then you take opportunity attacks because you are not fighting. Fighters at least will have both the AC and Hp to deal with opportunity attacks If we take all of these abilities which over lap a lot of the Thief and Monk abilities, I suggest decreasing HD to a d6 but keeping the same Fighter Atk, Saves, Weapons and Armour. How can we balance the Fly spell when the Fighter gets a Griffin mount? All the benefits of Fly plus extra attacks and it only costs gold and can be used the whole day. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Mike Mearls on how 4E could have looked
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