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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7519478" data-attributes="member: 82504"><p>My dad once pointed out to his teachers in martial arts that if he smacks an enemy in a exposed spot perhaps in an arm it was both easier to hit than those vital deadly hits they were pushing but was still a set up to increase the chance the follow up could be that deadly spot. (They actually asked him to become a teacher but that would have meant staying in Korea longer)</p><p></p><p>Basically its saying damage and to hit are inter-related. (going up on one goes down on the other)</p><p></p><p>Its quite reasonable when attacking enemies that are harder to hit with big deadly or massively impairing strokes you take easier but less effective openings... so minionized enemies are doing that they are settling for less effective hits hoping they will get the bigger ones later.</p><p></p><p>The zero change in ac while levelling could be perceptually fixed if people accepted that some of those hits were really misses because of the abstraction of hit points -- but we cannot have that no never that.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7519478, member: 82504"] My dad once pointed out to his teachers in martial arts that if he smacks an enemy in a exposed spot perhaps in an arm it was both easier to hit than those vital deadly hits they were pushing but was still a set up to increase the chance the follow up could be that deadly spot. (They actually asked him to become a teacher but that would have meant staying in Korea longer) Basically its saying damage and to hit are inter-related. (going up on one goes down on the other) Its quite reasonable when attacking enemies that are harder to hit with big deadly or massively impairing strokes you take easier but less effective openings... so minionized enemies are doing that they are settling for less effective hits hoping they will get the bigger ones later. The zero change in ac while levelling could be perceptually fixed if people accepted that some of those hits were really misses because of the abstraction of hit points -- but we cannot have that no never that. [/QUOTE]
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