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Mike Mearls on how 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7519944" data-attributes="member: 42582"><p>With a +5 CON bonus, plus +2 from Remarkable Athlete, the 15th level fighter can make that check on a natural 20. That's the thinnest notion of <em>feasible</em> possible. I don't look at 1 in 20 chances as examples of significant martial prowess.</p><p></p><p>For me, this drives home my point - a system which is first fiction-driven (<em>is this feasible for this character, given the fiction</em>) and then, if the answer is yes, has a mechanical procedure for assigning a DC (look up the DC-by-level chart), opens the door to high-powered non-combat martial endeavour.</p><p></p><p>A system which assigns DCs independent of the fictional circumstance that calls forth the need for it, <em>and </em>that in that assignment has to simultaneously manage what is feasible for both 1st and 15th level PCs, <em>and</em> does so in a context where the gap between the 1st level and 15th level bonus is in the neighbourhood of 3 pips on a 20-sided die, is going to struggle to produce the same outcome.</p><p></p><p>I don't know how the old Marvel Super Heroes game handled this issue. MHRP/Cortex+ Heroic handles it the same way as 4e - first use the fiction to establishe what is feasible, then follow the appropriate mechanical procedure to determine success or failure. DC Heroes used a system closer to the 5e one in its basic structure, but extreme variations in bonuses between street-level heroes and demigods. (And I can still remember the title of Jeff Grubb's Dragon Magazine review of that systme: "Done Cleverly, but Definitely Complex".)</p><p></p><p>For that I think you will need Runequest. I don't know any version of D&D that takes that approach to fire. </p><p></p><p>That seems true but orthogonal. The fighter in my actual play example is not very competent at acrobatics or chess or diplomatic negotiations. But he is <em>an extremely tough dwarf</em> - the toughest one around - and so seems like he should be rather competent at tests of endurance.</p><p></p><p>Which is my whole point. My only quibble with this is that when you say it is within the genre of "D&D" performance, I would respond that - given my actual play experience was from a D&D game - it is a particular take on "D&D" performance (one that I would particularly associate with 2nd ed AD&D).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7519944, member: 42582"] With a +5 CON bonus, plus +2 from Remarkable Athlete, the 15th level fighter can make that check on a natural 20. That's the thinnest notion of [I]feasible[/I] possible. I don't look at 1 in 20 chances as examples of significant martial prowess. For me, this drives home my point - a system which is first fiction-driven ([I]is this feasible for this character, given the fiction[/I]) and then, if the answer is yes, has a mechanical procedure for assigning a DC (look up the DC-by-level chart), opens the door to high-powered non-combat martial endeavour. A system which assigns DCs independent of the fictional circumstance that calls forth the need for it, [I]and [/I]that in that assignment has to simultaneously manage what is feasible for both 1st and 15th level PCs, [I]and[/I] does so in a context where the gap between the 1st level and 15th level bonus is in the neighbourhood of 3 pips on a 20-sided die, is going to struggle to produce the same outcome. I don't know how the old Marvel Super Heroes game handled this issue. MHRP/Cortex+ Heroic handles it the same way as 4e - first use the fiction to establishe what is feasible, then follow the appropriate mechanical procedure to determine success or failure. DC Heroes used a system closer to the 5e one in its basic structure, but extreme variations in bonuses between street-level heroes and demigods. (And I can still remember the title of Jeff Grubb's Dragon Magazine review of that systme: "Done Cleverly, but Definitely Complex".) For that I think you will need Runequest. I don't know any version of D&D that takes that approach to fire. That seems true but orthogonal. The fighter in my actual play example is not very competent at acrobatics or chess or diplomatic negotiations. But he is [I]an extremely tough dwarf[/I] - the toughest one around - and so seems like he should be rather competent at tests of endurance. Which is my whole point. My only quibble with this is that when you say it is within the genre of "D&D" performance, I would respond that - given my actual play experience was from a D&D game - it is a particular take on "D&D" performance (one that I would particularly associate with 2nd ed AD&D). [/QUOTE]
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