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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7520149" data-attributes="member: 82504"><p>Its a narrative imbalance that dooms archetypes to being unable to do interesting extremes. Steady Freddy is boring AF to plenty of people.</p><p></p><p>Giving player agency over when this happens isnt always even what the </p><p>player wants but it needs to be an option and one could take a cue from combat </p><p>and use of randomized crits on those non-combat skill uses but always doing</p><p>that results in those with the tactics and strategy part of their tropes no power</p><p> over when they will bring there all to the table ie when bursts happen?</p><p></p><p></p><p>Being able to choose when your character chooses to exert or when a plan comes together nicely</p><p>is supported in 4e by both dailies and healing surge expenditures.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7520149, member: 82504"] Its a narrative imbalance that dooms archetypes to being unable to do interesting extremes. Steady Freddy is boring AF to plenty of people. Giving player agency over when this happens isnt always even what the player wants but it needs to be an option and one could take a cue from combat and use of randomized crits on those non-combat skill uses but always doing that results in those with the tactics and strategy part of their tropes no power over when they will bring there all to the table ie when bursts happen? Being able to choose when your character chooses to exert or when a plan comes together nicely is supported in 4e by both dailies and healing surge expenditures. [/QUOTE]
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