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Mike Mearls on how 4E could have looked
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<blockquote data-quote="MwaO" data-source="post: 7520972" data-attributes="member: 12749"><p>I'll invite you to read the adventure I co-wrote for Living Forgotten Realms, NETH4-1:</p><p><a href="http://www.livingforgottenrealms.com" target="_blank">http://www.livingforgottenrealms.com</a></p><p><a href="http://www.livingforgottenrealms.com/adventures/NETH0401LFR.zip" target="_blank">http://www.livingforgottenrealms.com/adventures/NETH0401LFR.zip</a></p><p></p><p>Direct link 2nd, but you can click on the 1st link if you don't want to direct download. So, there's an entire encounter interacting with NPCs for the point of thinking about what is a moral decision and what are their character's values. All roleplaying. No real dice used.</p><p></p><p>And then each table gets to make a decision as to what they think is more important. And that decision leads to two different combats and each table only fights one of them. And the outcome based across various tables then strongly influenced what direction the campaign would go.</p><p></p><p>At the 2 tables I ran at its introduction, I had religious PC of deity important to the adventure at both tables. And at one table, a PC argued for the route of personal sacrifice, because that's what their deity would want. And at another table, a PC argued that they had to do the opposite, because that's what their deity would want. And literally, one person at a table said decision X was the emotional decision, but Y was intellectual and at the other table, decision Y was the emotional decision and X the intellectual.</p><p></p><p>The adventure got one of the highest ratings from both a DM and player side in LFR, both values over 4 out of 5. Didn't have any problems getting it approved from the higher ups and I wrote that part of the adventure in its entirety. Bonus points for people who played 2e heavily is that Moontassel details are actually from Volo's Guides and one of the major NPCs is related to Danilo Thann.</p><p></p><p>i.e. you might think that Organized Play is not about options, but it really depends on the writer and editor of the adventure, and the player base was perfectly happy to see such options available for them.</p></blockquote><p></p>
[QUOTE="MwaO, post: 7520972, member: 12749"] I'll invite you to read the adventure I co-wrote for Living Forgotten Realms, NETH4-1: [url]http://www.livingforgottenrealms.com[/url] [url]http://www.livingforgottenrealms.com/adventures/NETH0401LFR.zip[/url] Direct link 2nd, but you can click on the 1st link if you don't want to direct download. So, there's an entire encounter interacting with NPCs for the point of thinking about what is a moral decision and what are their character's values. All roleplaying. No real dice used. And then each table gets to make a decision as to what they think is more important. And that decision leads to two different combats and each table only fights one of them. And the outcome based across various tables then strongly influenced what direction the campaign would go. At the 2 tables I ran at its introduction, I had religious PC of deity important to the adventure at both tables. And at one table, a PC argued for the route of personal sacrifice, because that's what their deity would want. And at another table, a PC argued that they had to do the opposite, because that's what their deity would want. And literally, one person at a table said decision X was the emotional decision, but Y was intellectual and at the other table, decision Y was the emotional decision and X the intellectual. The adventure got one of the highest ratings from both a DM and player side in LFR, both values over 4 out of 5. Didn't have any problems getting it approved from the higher ups and I wrote that part of the adventure in its entirety. Bonus points for people who played 2e heavily is that Moontassel details are actually from Volo's Guides and one of the major NPCs is related to Danilo Thann. i.e. you might think that Organized Play is not about options, but it really depends on the writer and editor of the adventure, and the player base was perfectly happy to see such options available for them. [/QUOTE]
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