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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7520974" data-attributes="member: 82504"><p>From the get go in 4e in the PHB you were exposed to a Paragon path and Epic Destiny and players may think of their characters in terms of that. Quite honestly the most basic Epic Destiny is the Demi-god (and arguably a very sound choice in the game too - recommended by the handbooks). The game at that point help establish some shared fiction. In some sense even ignoring the mechanics became narratively part of how you defeat the Demogorgon in high level and the like.</p><p></p><p>I can pick a background like Auspicious Birth or even create descriptions of the prophecy that affected his early life alah Cu Cuhlaine or Lancelot. Some of these can be just part of that story without having more than flavor impact especially if say you want that fighter to have Detective Skills because he was trying to find out how his mother died in his childhood instead of taking the stories for granted or have mechanical teeth - on the order of a feat even. </p><p></p><p>Now player input has set the stage with encouragement from the game and shared fiction very early on.... </p><p></p><p>So when the player has his character hallucinate seeing death early on and in paragon and maybe even takes an ability to do battlefield medic but pictures it as him barring death from the injured.</p><p></p><p>And later mid paragon when this fairly Herakles like hero says I want to save the life of my friends dying wife by Wrestling death perhaps I can just roll with that seeing death idea and get drunk on fancy wines to see death himself I want to challenge him for her soul, exactly 3 days after her death. Perhaps this becomes more balanced when it is gatewayed just like the raise dead ritual - Note late heroic is when the Cleric can plop down expensive incense and raise someone who has been dead for quite a while 100 percent reliably.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7520974, member: 82504"] From the get go in 4e in the PHB you were exposed to a Paragon path and Epic Destiny and players may think of their characters in terms of that. Quite honestly the most basic Epic Destiny is the Demi-god (and arguably a very sound choice in the game too - recommended by the handbooks). The game at that point help establish some shared fiction. In some sense even ignoring the mechanics became narratively part of how you defeat the Demogorgon in high level and the like. I can pick a background like Auspicious Birth or even create descriptions of the prophecy that affected his early life alah Cu Cuhlaine or Lancelot. Some of these can be just part of that story without having more than flavor impact especially if say you want that fighter to have Detective Skills because he was trying to find out how his mother died in his childhood instead of taking the stories for granted or have mechanical teeth - on the order of a feat even. Now player input has set the stage with encouragement from the game and shared fiction very early on.... So when the player has his character hallucinate seeing death early on and in paragon and maybe even takes an ability to do battlefield medic but pictures it as him barring death from the injured. And later mid paragon when this fairly Herakles like hero says I want to save the life of my friends dying wife by Wrestling death perhaps I can just roll with that seeing death idea and get drunk on fancy wines to see death himself I want to challenge him for her soul, exactly 3 days after her death. Perhaps this becomes more balanced when it is gatewayed just like the raise dead ritual - Note late heroic is when the Cleric can plop down expensive incense and raise someone who has been dead for quite a while 100 percent reliably. [/QUOTE]
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