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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7521189" data-attributes="member: 6873517"><p>Yeah, I guess I should say I don't think it's as big an issue as people think, but resource management is always an issue given the game design and it's an issue with really varying classes' need for resources. </p><p></p><p></p><p></p><p></p><p>The whole "milestone" mechanic was obviously there to encourage longer workdays so I'd say WotC was worried about it then, too. </p><p></p><p></p><p></p><p></p><p>Bards were problematic due to their propensity to act off-turn, at least in the original version (not the Skald rebuild). Off-turn actions really mess up other people's turns and lead to a lot of confusion. There were groups that could manage it, I agree, but many others just couldn't. Any class that could attack on a minor action was also problematic. Barbarians and Avengers both seemed to have those abilities, though I confess I never played one of either so I can't say for sure just from observation. By contrast, the Fighter's Cleave attack (I think that's what it was called) was pretty good, at least from a game mechanical standpoint. It was an attack that had a bit of splash damage, just right to kill a minion or finish off a really weakened foe. More to the point, it was automatic, so it didn't involve parsing any conditions or rolling extra dice. It just happened, move on. </p><p></p><p>Again, a lot of this is from a game play and speed perspective. If you took at turn and then had to wait twenty minutes to take another turn, that's not good. It's just way too slow to keep interest and focus up.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7521189, member: 6873517"] Yeah, I guess I should say I don't think it's as big an issue as people think, but resource management is always an issue given the game design and it's an issue with really varying classes' need for resources. The whole "milestone" mechanic was obviously there to encourage longer workdays so I'd say WotC was worried about it then, too. Bards were problematic due to their propensity to act off-turn, at least in the original version (not the Skald rebuild). Off-turn actions really mess up other people's turns and lead to a lot of confusion. There were groups that could manage it, I agree, but many others just couldn't. Any class that could attack on a minor action was also problematic. Barbarians and Avengers both seemed to have those abilities, though I confess I never played one of either so I can't say for sure just from observation. By contrast, the Fighter's Cleave attack (I think that's what it was called) was pretty good, at least from a game mechanical standpoint. It was an attack that had a bit of splash damage, just right to kill a minion or finish off a really weakened foe. More to the point, it was automatic, so it didn't involve parsing any conditions or rolling extra dice. It just happened, move on. Again, a lot of this is from a game play and speed perspective. If you took at turn and then had to wait twenty minutes to take another turn, that's not good. It's just way too slow to keep interest and focus up. [/QUOTE]
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