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Mike Mearls on how 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7521248" data-attributes="member: 42582"><p>Since they've been mentioned, here are the "1x/day when you die" abilities in my 30th level 4e party:</p><p></p><p style="margin-left: 20px"><strong>Paladin - </strong><u>Return to the Living</u>: If you drop to zero hp and doesn't die, regain 1 hp and spend up to 4 healing surges</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">and also <u>Defender of Life and Death</u>: When you drop to zero hp or fewer, a pale raven guides your soul back to your body: regain hp equal to your bloodied value, stand up as a free action, and us an at-will attack power as a free action</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Sage of Ages - </strong><u>Reverse Time</u>: If if an attack kills you or drops you to 0 or fewer hp, instead of dying regain max hp and move to directly after the attacker in the initiative order.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Demigod ranger/cleric</strong> - <u>Divine Recovery</u>: The first time each day that you are reduced to zero or fewer hp, regains hp equal to half your maximum</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Chaos sorcerer -</strong> <u>Primordial Rebirth</u>: When you start your turn at 0 hp or lower, you regain HP equal to your bloodied value, and each ally within 5 squares can also spend a surge</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fighter -</strong> <u>Ring of Pelor</u>: When you die or are dying, your body burns away to ash; on the start of your next turn you appear in a burst of flame within 5 sq of your last location with a number of hp equal to your healing surge value (if you've reached at least one milestone the burst of flame also attacks all targets in a close burst 2 - mechanical details elided).</p><p></p><p>The most powerful, and probably most interesting, there is the sage of ages - who can foresee the death blow and travel back in time to avoid it and retaliate against the (would-be) attacker. The demigod and sorcerer are straightforward "resurgence" abilities - the character doesn't die at all but powers up by drawing on divine/primordial essence. Pelor's ring gives the fighter phoenix-powers. And the paladin has two of these capabilities, one that draws on inner power to stand up again (more resurgence), the other of which relies on the guidance of his patron (the Raven Queen). I don't think I've seen that last one in play yet.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7521248, member: 42582"] Since they've been mentioned, here are the "1x/day when you die" abilities in my 30th level 4e party: [indent][B]Paladin - [/B][U]Return to the Living[/U]: If you drop to zero hp and doesn't die, regain 1 hp and spend up to 4 healing surges and also [U]Defender of Life and Death[/U]: When you drop to zero hp or fewer, a pale raven guides your soul back to your body: regain hp equal to your bloodied value, stand up as a free action, and us an at-will attack power as a free action [B]Sage of Ages - [/B][U]Reverse Time[/U]: If if an attack kills you or drops you to 0 or fewer hp, instead of dying regain max hp and move to directly after the attacker in the initiative order. [B]Demigod ranger/cleric[/B] - [U]Divine Recovery[/u]: The first time each day that you are reduced to zero or fewer hp, regains hp equal to half your maximum [B]Chaos sorcerer -[/B] [U]Primordial Rebirth[/U]: When you start your turn at 0 hp or lower, you regain HP equal to your bloodied value, and each ally within 5 squares can also spend a surge [B]Fighter -[/B] [U]Ring of Pelor[/U]: When you die or are dying, your body burns away to ash; on the start of your next turn you appear in a burst of flame within 5 sq of your last location with a number of hp equal to your healing surge value (if you've reached at least one milestone the burst of flame also attacks all targets in a close burst 2 - mechanical details elided).[/indent] The most powerful, and probably most interesting, there is the sage of ages - who can foresee the death blow and travel back in time to avoid it and retaliate against the (would-be) attacker. The demigod and sorcerer are straightforward "resurgence" abilities - the character doesn't die at all but powers up by drawing on divine/primordial essence. Pelor's ring gives the fighter phoenix-powers. And the paladin has two of these capabilities, one that draws on inner power to stand up again (more resurgence), the other of which relies on the guidance of his patron (the Raven Queen). I don't think I've seen that last one in play yet. [/QUOTE]
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