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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Jester David" data-source="post: 7521403" data-attributes="member: 37579"><p>So then why are you weighing in when I talk about codification limiting imagination in 3.X?!?</p><p></p><p></p><p>Again, the edition wars are so 2010. </p><p>I don't feel the need to discuss the benefits and cons of simulation and narrative in "natural armour bonus" vs "item bonus to armour". (The games I play use neither...)</p><p></p><p></p><p>4e is very much a direct evolution of 3e. You can easily chart the through-line as the splatbooks evolved and WotC watched how adventures and encounters were designed for organised play. </p><p>The problem was the majority of fans didn't buy all the splatbooks. They bought the core rulebooks and maybe the initial accessories and just used those. Without seeing the gradual evolution over five years, the gulf from 3e to 4e was massive. </p><p></p><p>The encounter building of 4e is pretty much identical to a variant used in 3e's <em>Unearthed Arcana</em>. I've repressed how 3e's encounter building and experience awarding actually worked.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7521403, member: 37579"] So then why are you weighing in when I talk about codification limiting imagination in 3.X?!? Again, the edition wars are so 2010. I don't feel the need to discuss the benefits and cons of simulation and narrative in "natural armour bonus" vs "item bonus to armour". (The games I play use neither...) 4e is very much a direct evolution of 3e. You can easily chart the through-line as the splatbooks evolved and WotC watched how adventures and encounters were designed for organised play. The problem was the majority of fans didn't buy all the splatbooks. They bought the core rulebooks and maybe the initial accessories and just used those. Without seeing the gradual evolution over five years, the gulf from 3e to 4e was massive. The encounter building of 4e is pretty much identical to a variant used in 3e's [I]Unearthed Arcana[/I]. I've repressed how 3e's encounter building and experience awarding actually worked. [/QUOTE]
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