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Mike Mearls on how 4E could have looked
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<blockquote data-quote="pemerton" data-source="post: 7521710" data-attributes="member: 42582"><p>[MENTION=12749]MwaO[/MENTION] has made a suggestion. I would go further and say "nothing". A PC without a paragon path ends up with 1 less encounter power, 1 less daily power, 1 less utility, and no 11th and 16th level features, which are rougly comparable to a feat.</p><p></p><p>A PC without an epic destiny ends up with 1 less utility power, and no 21st, 24th or 30th level features.</p><p></p><p>The only thing there that will affect "the maths" is losing out on the stat boost which comes with most (not all) 21st level epic destiny features. Having one fewer encounter and daily power, and two fewer utilities, is the 4e equivalent of not having as many magic items in 5e. Any given encounter will be marginally tougher, and exhaustion over the course of the day will set in marginally earlier. Given that the GM in any event has to get a feel for how hard s/he can push the players and their PCs, this difference would just be another element in getting that feel.</p><p></p><p>If one PC has an epic destiny and another doesn't, then that first PC will be more mechanically effective, but even then the game would probably cope. The chaos sorcerer in my game is permanently down two utility powers and one daily power (because they were sacrificed in the process of sealing the Abyss) and doesn't suffer in mechanical effectiveness as a result.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7521710, member: 42582"] [MENTION=12749]MwaO[/MENTION] has made a suggestion. I would go further and say "nothing". A PC without a paragon path ends up with 1 less encounter power, 1 less daily power, 1 less utility, and no 11th and 16th level features, which are rougly comparable to a feat. A PC without an epic destiny ends up with 1 less utility power, and no 21st, 24th or 30th level features. The only thing there that will affect "the maths" is losing out on the stat boost which comes with most (not all) 21st level epic destiny features. Having one fewer encounter and daily power, and two fewer utilities, is the 4e equivalent of not having as many magic items in 5e. Any given encounter will be marginally tougher, and exhaustion over the course of the day will set in marginally earlier. Given that the GM in any event has to get a feel for how hard s/he can push the players and their PCs, this difference would just be another element in getting that feel. If one PC has an epic destiny and another doesn't, then that first PC will be more mechanically effective, but even then the game would probably cope. The chaos sorcerer in my game is permanently down two utility powers and one daily power (because they were sacrificed in the process of sealing the Abyss) and doesn't suffer in mechanical effectiveness as a result. [/QUOTE]
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