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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7521914" data-attributes="member: 82504"><p>I just had someone tell me you might get close to that at level 6 in 5e and my answer to that is "good" (its available in a form early enough in 4e too)</p><p></p><p>Although it definitely seems Legendary (which isnt quite epic) see Hiawatha not to mention similar Asian plainsmen - it actually can be done IRL its a snap shot technique, short bow with arrows clustered in hand at the beginning (they do not have huge penetration or range but often didnt need either to kill and could get through the kinds of chain and leather/hide they were used against) - ie the 4e hunter with his clustered shot attack might even be realistic weirdly enough (its kind of low damage and penalized to hit). Not attacking a zone however which is likely what you're talking about and being uber damaging on those shots is definitely jumping out of realism into Legendary. Call that Paragon in 4e.</p><p></p><p>To give a clue what I would picture making an arrow barrage Mythic? your arrows hit hard enough to smash enemies back 20? feet or slam them to the ground maybe even splitting the ground open if they kill an enemy, when they impact that would be epic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. </p><p></p><p></p><p>But really combat in 5e as long as you keep the heroes pressed is fairly balanced (and since people do not often have that heavy of work day it just emphasizes the lack in non combat for martial types)</p><p></p><p>That is why we are talking about other pillar activities. And it comes down to pointing out 4e wasnt perfect in this regards but in a core way it looks like bounded accuracy made it worse (AT HIGH LEVELS where it is already not so good in any edition of D&D) and without tier driven fiction first skill challenges as context or some resource used for auto-successes and so on we are really seeing no tools for giving heroic characters parity except in combat. Though I guess that means I need to read up on boons AS I think boons and magic items can do a significant part of the trick honestly though it requires they be carefully set up to do so.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7521914, member: 82504"] I just had someone tell me you might get close to that at level 6 in 5e and my answer to that is "good" (its available in a form early enough in 4e too) Although it definitely seems Legendary (which isnt quite epic) see Hiawatha not to mention similar Asian plainsmen - it actually can be done IRL its a snap shot technique, short bow with arrows clustered in hand at the beginning (they do not have huge penetration or range but often didnt need either to kill and could get through the kinds of chain and leather/hide they were used against) - ie the 4e hunter with his clustered shot attack might even be realistic weirdly enough (its kind of low damage and penalized to hit). Not attacking a zone however which is likely what you're talking about and being uber damaging on those shots is definitely jumping out of realism into Legendary. Call that Paragon in 4e. To give a clue what I would picture making an arrow barrage Mythic? your arrows hit hard enough to smash enemies back 20? feet or slam them to the ground maybe even splitting the ground open if they kill an enemy, when they impact that would be epic ;). But really combat in 5e as long as you keep the heroes pressed is fairly balanced (and since people do not often have that heavy of work day it just emphasizes the lack in non combat for martial types) That is why we are talking about other pillar activities. And it comes down to pointing out 4e wasnt perfect in this regards but in a core way it looks like bounded accuracy made it worse (AT HIGH LEVELS where it is already not so good in any edition of D&D) and without tier driven fiction first skill challenges as context or some resource used for auto-successes and so on we are really seeing no tools for giving heroic characters parity except in combat. Though I guess that means I need to read up on boons AS I think boons and magic items can do a significant part of the trick honestly though it requires they be carefully set up to do so. [/QUOTE]
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