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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Sadras" data-source="post: 7521970" data-attributes="member: 6688277"><p>Alright lets talk action declarations </p><p></p><p>At low levels you face goblins/kobolds, bust open treasure chests and wooden doors, climb up a small mansion or village palisade, wrestle with the tavern drunk, shove a town guardsman, with the DCs likely fitting into the 8-14 range.</p><p> </p><p>At high levels you face giants, burst through a swarm of orcs, break down steel doors, climb up a fortress in the middle of Avernus, wrestle with a Nalfeshnee, shove a stone golem, with the DCs likely fitting into the 15-20 range.</p><p></p><p>The level of the PCs bleeds into the types of challenges one generally would face with the action declarations logically becoming increasingly more difficult. Can a 1st level attempt some of these tasks on their own, sure - but not within the greater context of a high level adventure where the resource cost is greater and the combats are tougher.</p><p> </p><p></p><p></p><p>This is but part of a larger challenge which sees the characters first being able to find and reach the horn, withstand its effects and then defeat its guardians, being the elemental and the stone golem, nevermind the patrol that eventually will investigate the sudden end of the horn blowing.</p><p>1st levels characters cannot hope to deal with this, certainly not without significant assistance. </p><p></p><p>The barbarians and fighters with a high CON might survive the horn's effects but the rest of their party would be out (including the cleric). Certainly not good adventure design.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7521970, member: 6688277"] Alright lets talk action declarations At low levels you face goblins/kobolds, bust open treasure chests and wooden doors, climb up a small mansion or village palisade, wrestle with the tavern drunk, shove a town guardsman, with the DCs likely fitting into the 8-14 range. At high levels you face giants, burst through a swarm of orcs, break down steel doors, climb up a fortress in the middle of Avernus, wrestle with a Nalfeshnee, shove a stone golem, with the DCs likely fitting into the 15-20 range. The level of the PCs bleeds into the types of challenges one generally would face with the action declarations logically becoming increasingly more difficult. Can a 1st level attempt some of these tasks on their own, sure - but not within the greater context of a high level adventure where the resource cost is greater and the combats are tougher. This is but part of a larger challenge which sees the characters first being able to find and reach the horn, withstand its effects and then defeat its guardians, being the elemental and the stone golem, nevermind the patrol that eventually will investigate the sudden end of the horn blowing. 1st levels characters cannot hope to deal with this, certainly not without significant assistance. The barbarians and fighters with a high CON might survive the horn's effects but the rest of their party would be out (including the cleric). Certainly not good adventure design. [/QUOTE]
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