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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Manbearcat" data-source="post: 7521990" data-attributes="member: 6696971"><p>I’ve put a lot of words (and an outrageous amount of high level play time in 1e, 2e, BECMI/RC, 3.x, 4e, 5e, and in various fantasy heartbreakers or Indy D&D) into describing this phenomenon at high level. I don’t know what sort of work you’re anticipating “in my experience, the odds of failure are high” to do.</p><p></p><p>Can you describe how an 18th level Diviner risks “high odds of failure” in noncombat resolution with their huge spell loadout (including replenishables), rituals, cantrips, 3/day “pick an outcome” when the group is faced with a problem that needs solved or an obstacle that needs obviated? Better still, can you describe how a creative, saavy Wizard player will not outright dominate play at that level? I’m curious what you’re envisioning happening (fiction-wise and mechanically).</p><p></p><p>* This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7521990, member: 6696971"] I’ve put a lot of words (and an outrageous amount of high level play time in 1e, 2e, BECMI/RC, 3.x, 4e, 5e, and in various fantasy heartbreakers or Indy D&D) into describing this phenomenon at high level. I don’t know what sort of work you’re anticipating “in my experience, the odds of failure are high” to do. Can you describe how an 18th level Diviner risks “high odds of failure” in noncombat resolution with their huge spell loadout (including replenishables), rituals, cantrips, 3/day “pick an outcome” when the group is faced with a problem that needs solved or an obstacle that needs obviated? Better still, can you describe how a creative, saavy Wizard player will not outright dominate play at that level? I’m curious what you’re envisioning happening (fiction-wise and mechanically). * This is assuming a GM isn’t pulling out all kinds of the classic, shallow, obnoxious Anti-Magic blocks and adversarial, endless army of thieves stealing spellbooks moves. Assuming you aren’t transparently taking away their tools left and right as a kludge to deal with their cosmic power. [/QUOTE]
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