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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Lanefan" data-source="post: 7522013" data-attributes="member: 29398"><p>How's this: as a baked-in class feature high-level fighters (and ONLY fighters!) start getting resistance (step 1, half damage) or immunity (step 2, no damage) to certain martial elements e.g. blades or missiles or unarmed attacks or whatever, with a new one chooseable every second level after about 15th (in 3e-5e) or 24th (in 4e)? The only thing that'd bypass this resistance/immunity would be a critical, which would be treated as a normal hit.</p><p></p><p>So, a 3e-5e progression for this for some random PC might look like:</p><p></p><p>15th - gain resistance to a martial element (player chooses missiles, let's say, from a list of possible elements)</p><p>17th - gain resistance to a martial element or gain immunity to a martial element to which you already have resistance (player chooses resist blades)</p><p>19th - gain resistance to a martial element or gain immunity to a martial element to which you already have resistance (player chooses immune blades)</p><p>21st - gain resistance to a martial element or gain immunity to a martial element to which you already have resistance (player chooses resist unarmed)</p><p></p><p>Now you're getting into unkillable - or much harder to kill - by martial means.</p><p></p><p>The only issue with this is that if you make missile combat too attractive there'd be no good reason to ever play a front-line tank; and that's been a problem since forever. To beat this the game has always somewhat arbitrarily made missile use a bit less effective and-or optimal than it'd be in reality.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7522013, member: 29398"] How's this: as a baked-in class feature high-level fighters (and ONLY fighters!) start getting resistance (step 1, half damage) or immunity (step 2, no damage) to certain martial elements e.g. blades or missiles or unarmed attacks or whatever, with a new one chooseable every second level after about 15th (in 3e-5e) or 24th (in 4e)? The only thing that'd bypass this resistance/immunity would be a critical, which would be treated as a normal hit. So, a 3e-5e progression for this for some random PC might look like: 15th - gain resistance to a martial element (player chooses missiles, let's say, from a list of possible elements) 17th - gain resistance to a martial element or gain immunity to a martial element to which you already have resistance (player chooses resist blades) 19th - gain resistance to a martial element or gain immunity to a martial element to which you already have resistance (player chooses immune blades) 21st - gain resistance to a martial element or gain immunity to a martial element to which you already have resistance (player chooses resist unarmed) Now you're getting into unkillable - or much harder to kill - by martial means. The only issue with this is that if you make missile combat too attractive there'd be no good reason to ever play a front-line tank; and that's been a problem since forever. To beat this the game has always somewhat arbitrarily made missile use a bit less effective and-or optimal than it'd be in reality. [/QUOTE]
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