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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Aldarc" data-source="post: 7523264" data-attributes="member: 5142"><p><strong>Part 2 </strong> </p><p>I do not mind at-will cantrips, but I think it's a matter of what and how. Cantrips seem appropriate for tying to an ability/skill check system. But you can also scale them back or toss out things like attack cantrips. A number of spell systems that I do like (e.g., True20/Blue Rose) are essentially cantrip skills cast against failure or possible fatigue. Beyond the Wall also makes cantrips into an ability check to cast. </p><p></p><p>Reworking spells is always a plus, though those spoiled wizard kids will not like nerfs to their spells. </p><p></p><p>Sadly, one of the great taboos would be to readjust spell levels for certain spells. For example, making Fly, Fireball, or Invisibility come at a higher level. Scale back the spell utility progression. </p><p></p><p>Getting rid of the knocks, find traps, and spider climbs and such would also be somewhat welcome. But you know they would come back in another splat book, because spellcasters get cool new options via expanded spells. Martials? Not so much. </p><p></p><p>You'll get no debate from me here. I never liked pre-memorization. But I would also consider removing "pray for spells" for clerics as well, as it also affords them a lot of flexibility. </p><p></p><p>I agree, but I am not necessarily proposing that the sage should know all the things. It could be about more practical knowledge like healing, inspiration, comprehending languages and writing, runes, rituals, magical crafting, etc.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7523264, member: 5142"] [B]Part 2 [/B] I do not mind at-will cantrips, but I think it's a matter of what and how. Cantrips seem appropriate for tying to an ability/skill check system. But you can also scale them back or toss out things like attack cantrips. A number of spell systems that I do like (e.g., True20/Blue Rose) are essentially cantrip skills cast against failure or possible fatigue. Beyond the Wall also makes cantrips into an ability check to cast. Reworking spells is always a plus, though those spoiled wizard kids will not like nerfs to their spells. Sadly, one of the great taboos would be to readjust spell levels for certain spells. For example, making Fly, Fireball, or Invisibility come at a higher level. Scale back the spell utility progression. Getting rid of the knocks, find traps, and spider climbs and such would also be somewhat welcome. But you know they would come back in another splat book, because spellcasters get cool new options via expanded spells. Martials? Not so much. You'll get no debate from me here. I never liked pre-memorization. But I would also consider removing "pray for spells" for clerics as well, as it also affords them a lot of flexibility. I agree, but I am not necessarily proposing that the sage should know all the things. It could be about more practical knowledge like healing, inspiration, comprehending languages and writing, runes, rituals, magical crafting, etc. [/QUOTE]
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Mike Mearls on how 4E could have looked
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