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Mike Mearls on how 4E could have looked
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<blockquote data-quote="rmcoen" data-source="post: 7523524" data-attributes="member: 6692404"><p>Seems like I read a game or a class recently - this thread? a link? - where powerful spells were built across rounds like [MENTION=6873517]Jay Verkuilen[/MENTION] mentioned. Your normal comabt actions were Words of Power, which had a low-level effect. But over time, the Words you used in the combat built more powerful spells with more powerful effects. Making up an example: Force (direct damage spell) + Levitation (perhaps used as a defense, lifting a temporary shield of debris to block an attack) + wYld (raw power, used to push enemies back a few steps) = FLY, enabling the wizard to escape from his foes and hover above the field of battle. 3 rounds to cast, with minor beneficial effects along the way.</p><p></p><p>But then we're designing a whole new magic system, which isn't the same as "fixing" D&D. Guys (and gals), we're 89 pages into this disucssion. While a very interesting debate that has wandered about the field of battle.... what's the point? what's the goal? Are we trying to make 4e less artificially balanced? Give 5e martial characters more flash, more high level power? Make a better mousetrap?</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7523524, member: 6692404"] Seems like I read a game or a class recently - this thread? a link? - where powerful spells were built across rounds like [MENTION=6873517]Jay Verkuilen[/MENTION] mentioned. Your normal comabt actions were Words of Power, which had a low-level effect. But over time, the Words you used in the combat built more powerful spells with more powerful effects. Making up an example: Force (direct damage spell) + Levitation (perhaps used as a defense, lifting a temporary shield of debris to block an attack) + wYld (raw power, used to push enemies back a few steps) = FLY, enabling the wizard to escape from his foes and hover above the field of battle. 3 rounds to cast, with minor beneficial effects along the way. But then we're designing a whole new magic system, which isn't the same as "fixing" D&D. Guys (and gals), we're 89 pages into this disucssion. While a very interesting debate that has wandered about the field of battle.... what's the point? what's the goal? Are we trying to make 4e less artificially balanced? Give 5e martial characters more flash, more high level power? Make a better mousetrap? [/QUOTE]
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