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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7523743" data-attributes="member: 82504"><p>Oh I admit my ulterior motive is figuring out if the mousetrap called 5e can give me a few fs, we can call them function, flavor and feel of 4e and can be played in a way I feel matches my priorities including not having runaway casters. And exactly what hijinx I would have to do to get it. The game has some fascinating elements too though some in the play test were thrown out also. </p><p></p><p>It looks to be significantly fewer hijinx than trying to do it in 3e, so that is saying something. Combat being much closer ballpark is good. Yes skill challenges can be fairly portable but rituals were not improved nor is monster design nor is many other things from what I can tell.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7523743, member: 82504"] Oh I admit my ulterior motive is figuring out if the mousetrap called 5e can give me a few fs, we can call them function, flavor and feel of 4e and can be played in a way I feel matches my priorities including not having runaway casters. And exactly what hijinx I would have to do to get it. The game has some fascinating elements too though some in the play test were thrown out also. It looks to be significantly fewer hijinx than trying to do it in 3e, so that is saying something. Combat being much closer ballpark is good. Yes skill challenges can be fairly portable but rituals were not improved nor is monster design nor is many other things from what I can tell. [/QUOTE]
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