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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7523864" data-attributes="member: 82504"><p>Oh I admit it wasn't the best implemented ability being so disruptable by having that tougher enemy the character had to focus on and part of the reason actually is because its overly limited and should be relative level.... ie faced by opponents N levels lower you can use an extra attack vs. that singular opponent. (perhaps its a move that takes one of his normal 2 attacks to be aware of the openings of the schmucks insert better name for this exploiting weakness ability) </p><p></p><p>So the level 5 hero gets 2 normal attacks but if a bunch of schmucks 4HD lower and 1 challenging enemy attacks he gets an extra one upto 5 against any that are in reach. Or instead of rolling all that just let him do a form of splash damage if he is successful against one enemy (perhaps even that foe that used to disrupt it ... then he deals x damage to adjacent weaker enemies).And yes there was issues with honestly rolling a ton of attacks.</p><p></p><p>Point was that it felt like the hero adjusting his fighting style and using what might be a different fighting style or a maneuver that wouldn't work against enemies that were not up to snuff.</p><p></p><p>While it could make the fighter feel awesome more often than not just didnt get used because of implementation issues.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7523864, member: 82504"] Oh I admit it wasn't the best implemented ability being so disruptable by having that tougher enemy the character had to focus on and part of the reason actually is because its overly limited and should be relative level.... ie faced by opponents N levels lower you can use an extra attack vs. that singular opponent. (perhaps its a move that takes one of his normal 2 attacks to be aware of the openings of the schmucks insert better name for this exploiting weakness ability) So the level 5 hero gets 2 normal attacks but if a bunch of schmucks 4HD lower and 1 challenging enemy attacks he gets an extra one upto 5 against any that are in reach. Or instead of rolling all that just let him do a form of splash damage if he is successful against one enemy (perhaps even that foe that used to disrupt it ... then he deals x damage to adjacent weaker enemies).And yes there was issues with honestly rolling a ton of attacks. Point was that it felt like the hero adjusting his fighting style and using what might be a different fighting style or a maneuver that wouldn't work against enemies that were not up to snuff. While it could make the fighter feel awesome more often than not just didnt get used because of implementation issues. [/QUOTE]
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