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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Lanefan" data-source="post: 7524280" data-attributes="member: 29398"><p>Yes. But any one given human usually takes about the same amount of punishment before going down, and usually reacts to pain in a consistent way, and usually has roughly the same "stats" (str-int-wis-etc.) from one day to the next. None of these things change based solely on whether that person is confronted by an angry kitten or by an angry tiger. The same applies to all creatures...and by logical extension should thus apply to all creatures in the fantasy world as well.</p><p></p><p>GMs adjust things, sure. But once those adjustments are done and something's locked in about a particular creature it stays that way as an absolute value unless something in the fiction changes it. (e.g. an Ogre with strength 19 will always have strength 19 until and unless it gets hit by a ray of enfeeblement which knocks it down to 15 for a while, or until and unless it eats a bad bit of meat and gets sick for a few days)</p><p></p><p>This sort of thing then runs into the same argument surrounding GMs who change the opponents' h.p. on the fly in mid-combat because the fight's turned out too easy or too hard - which also invalidates the setting's consistency in a bunch of bad ways.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7524280, member: 29398"] Yes. But any one given human usually takes about the same amount of punishment before going down, and usually reacts to pain in a consistent way, and usually has roughly the same "stats" (str-int-wis-etc.) from one day to the next. None of these things change based solely on whether that person is confronted by an angry kitten or by an angry tiger. The same applies to all creatures...and by logical extension should thus apply to all creatures in the fantasy world as well. GMs adjust things, sure. But once those adjustments are done and something's locked in about a particular creature it stays that way as an absolute value unless something in the fiction changes it. (e.g. an Ogre with strength 19 will always have strength 19 until and unless it gets hit by a ray of enfeeblement which knocks it down to 15 for a while, or until and unless it eats a bad bit of meat and gets sick for a few days) This sort of thing then runs into the same argument surrounding GMs who change the opponents' h.p. on the fly in mid-combat because the fight's turned out too easy or too hard - which also invalidates the setting's consistency in a bunch of bad ways. [/QUOTE]
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