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D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7524442" data-attributes="member: 82504"><p>OK one assertion I have been tracking down is that 4e style play can be leveraged in 5e. In fact probably wouldn't be participating in the conversation if that werent on the table.</p><p></p><p>I am aware of a number of things valuable for that.</p><p></p><p>1) allowing people to take a short rest by 4e standards simply by making a skill check of one form or another (it might be a survival one) or something else I know some who are not meticulous <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> just use 4e rules for both this and flanking. </p><p></p><p>You are allowing short rest types more in combat pop than those who rely on dailies. If classes who use Dailies actually are balanced in combat at low levels well I am not sure I want to mess with that. But if we make that check somewhat difficult? but fade out most of the time as you level up.</p><p></p><p>2) Using minions almost exactly like they are in 4e. </p><p></p><p><a href="https://theangrygm.com/more-grist-for-the-mill-minion-groups-in-dd-5e/" target="_blank">https://theangrygm.com/more-grist-for-the-mill-minion-groups-in-dd-5e/</a></p><p></p><p>Or 2a) ideas about using monster roles </p><p></p><p><a href="https://rumorsofwarcomic.com/2015/09/rescuing-4e-monster-roles/" target="_blank">https://rumorsofwarcomic.com/2015/09/rescuing-4e-monster-roles/</a></p><p></p><p>3) General competence for heros... it seems skill based resolution is now more uncertain than it was as you advance. I keep feeling bounded accuracy is fighting the flavor. And several like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em> think the problem of non-combat uber mages has been compounded. Is there a way to break this?</p><p></p><p>4) Using a healthy amount of magic items to up the zing of martial types in other tiers. (someone mentioned they thought the Adventurers League might have done this? ) might be a tool to address the fade of out of combat zing.</p><p></p><p>5) Monsters seem boring the Ogre presented looks like it might be an Ogre skirmisher with all the interesting bits torn off and left by the way side ... and yes I have heard a lot about pulling monster abilities forward into 5e too.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7524442, member: 82504"] OK one assertion I have been tracking down is that 4e style play can be leveraged in 5e. In fact probably wouldn't be participating in the conversation if that werent on the table. I am aware of a number of things valuable for that. 1) allowing people to take a short rest by 4e standards simply by making a skill check of one form or another (it might be a survival one) or something else I know some who are not meticulous ;) just use 4e rules for both this and flanking. You are allowing short rest types more in combat pop than those who rely on dailies. If classes who use Dailies actually are balanced in combat at low levels well I am not sure I want to mess with that. But if we make that check somewhat difficult? but fade out most of the time as you level up. 2) Using minions almost exactly like they are in 4e. [URL]https://theangrygm.com/more-grist-for-the-mill-minion-groups-in-dd-5e/[/URL] Or 2a) ideas about using monster roles [URL]https://rumorsofwarcomic.com/2015/09/rescuing-4e-monster-roles/[/URL] 3) General competence for heros... it seems skill based resolution is now more uncertain than it was as you advance. I keep feeling bounded accuracy is fighting the flavor. And several like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] think the problem of non-combat uber mages has been compounded. Is there a way to break this? 4) Using a healthy amount of magic items to up the zing of martial types in other tiers. (someone mentioned they thought the Adventurers League might have done this? ) might be a tool to address the fade of out of combat zing. 5) Monsters seem boring the Ogre presented looks like it might be an Ogre skirmisher with all the interesting bits torn off and left by the way side ... and yes I have heard a lot about pulling monster abilities forward into 5e too. [/QUOTE]
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