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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Imaro" data-source="post: 7524840" data-attributes="member: 48965"><p>Just wanted to address this because according to the most up to date rules reference... The 4e Rules Compendium... you are wrong. And unlike the original DMG states how DC's are determined in an upfront and clear manner. I have reproduced the relevant section below with an emphasis on how DC's are actually determined...</p><p></p><p><strong>Difficulty Class</strong></p><p><em>When making skill checks, high results are best. A creature is always trying to</em></p><p><em>meet or beat a certain number, referred to as the Difficulty Class (DC) of the</em></p><p><em>check. A skill check’s DC depends on what a creature is trying to accomplish</em></p><p><em>with the skill check, and the number is set by the Dungeon Master.</em></p><p><em>Typically, a creature either succeeds or fails at a skill check, meaning that the</em></p><p><em>check result meets or exceeds (beats) the DC or else falls below it. Some skill</em></p><p><em>checks have degrees of success or failure that depend on the difference between</em></p><p><em>the check result and the DC. Unless otherwise noted, when a creature fails a skill</em></p><p><em>check, it can try again with a new check.</em></p><p><em>The skill entries in this chapter give sample DCs for common uses of the skills.</em></p><p><em>Some DCs are fixed, whereas others scale with level. A fixed DC represents a</em></p><p><em>task that gets easier as an adventurer gains levels. By the time an adventurer</em></p><p><em>reaches the epic tier, certain tasks become trivial. In contrast, a DC that scales</em></p><p><em>with level represents a task that remains at least a little challenging throughout</em></p><p><em>an adventurer’s career.</em></p><p><em>The Dungeon Master can use the suggested DC for a task or set one using the</em></p><p><em>Difficulty Class by Level table. The table provides DCs at each level for three</em></p><p><em>categories of difficulty: easy, moderate, and hard. When choosing a DC from the</em></p><p><em>table, <strong>the Dungeon Master should use the level of the creature performing the</strong></em></p><p><em><strong>check, unless otherwise noted.</strong></em></p></blockquote><p></p>
[QUOTE="Imaro, post: 7524840, member: 48965"] Just wanted to address this because according to the most up to date rules reference... The 4e Rules Compendium... you are wrong. And unlike the original DMG states how DC's are determined in an upfront and clear manner. I have reproduced the relevant section below with an emphasis on how DC's are actually determined... [B]Difficulty Class[/B] [I]When making skill checks, high results are best. A creature is always trying to meet or beat a certain number, referred to as the Difficulty Class (DC) of the check. A skill check’s DC depends on what a creature is trying to accomplish with the skill check, and the number is set by the Dungeon Master. Typically, a creature either succeeds or fails at a skill check, meaning that the check result meets or exceeds (beats) the DC or else falls below it. Some skill checks have degrees of success or failure that depend on the difference between the check result and the DC. Unless otherwise noted, when a creature fails a skill check, it can try again with a new check. The skill entries in this chapter give sample DCs for common uses of the skills. Some DCs are fixed, whereas others scale with level. A fixed DC represents a task that gets easier as an adventurer gains levels. By the time an adventurer reaches the epic tier, certain tasks become trivial. In contrast, a DC that scales with level represents a task that remains at least a little challenging throughout an adventurer’s career. The Dungeon Master can use the suggested DC for a task or set one using the Difficulty Class by Level table. The table provides DCs at each level for three categories of difficulty: easy, moderate, and hard. When choosing a DC from the table, [B]the Dungeon Master should use the level of the creature performing the check, unless otherwise noted.[/B][/I] [/QUOTE]
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