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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Manbearcat" data-source="post: 7524882" data-attributes="member: 6696971"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=48965" target="_blank">Imaro</a></u></strong></em> and @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=957" target="_blank">BryonD</a></u></strong></em></p><p></p><p>1) Terrain Stunting and Skill Challenges both reference DCs being set with respect the encounter level. The RC text I quoted above is directly cribbed from the DMGs.</p><p></p><p>2) The Terrain Stunting text is below. If you're looking for me to say "apparently it would have been better if DMG1 (perhaps in the p42 section) had the Terrain Stunting section rather than DMG2 because there is some confusion around DC setting, then sure."</p><p></p><p>Here is the section on Terrain Stunting (which swinging on a chandelier would have to fall under At-WIll terrain):</p><p></p><p>DMG2 p62</p><p></p><p>..."or an ogre pushes against a wall attempting to topple it over onto nearby enemies. First, the ogre has to make a successful check to push the wall over.</p><p></p><p>...Use DC and Damage by level table (page 65) to determine the exact DC <strong><em>based on the level of the encounter</em></strong>."</p><p></p><p><em>Ruined Wall, Chandelier Attack</em>, and many others are broken down in this. This is authoritative.</p><p></p><p>In 4e, there are the below types of resolution via Skill Checks:</p><p></p><p>1) Free/Open/Exploration/Transition play (extra-encounter) like Passive Perception to notice something or active Perception vs a Trap during exploration or Ritual Casting/Martial Practices. This could be Group Checks if its just a transition. This could be Streetwise. This is what Imaro quoted above. </p><p></p><p>2) Extra-encounter Contests where you're very specifically challenging/interacting with another creature (eg Perception vs Stealth or Insight vs Bluff to determine if someone starts combat surprised or some sort of action scene/encounter should be initiated or some situation escalated).</p><p></p><p>3) Hazard/Disease effects (these have their own DCs based on their individual level).</p><p></p><p>4) Encounter Terrain Stunting - Encounter Level DCs and damage expressions.</p><p></p><p>5) Skill Challenges - Encounter Level DCs.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7524882, member: 6696971"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=48965"]Imaro[/URL][/U][/B][/I] and @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=957"]BryonD[/URL][/U][/B][/I] 1) Terrain Stunting and Skill Challenges both reference DCs being set with respect the encounter level. The RC text I quoted above is directly cribbed from the DMGs. 2) The Terrain Stunting text is below. If you're looking for me to say "apparently it would have been better if DMG1 (perhaps in the p42 section) had the Terrain Stunting section rather than DMG2 because there is some confusion around DC setting, then sure." Here is the section on Terrain Stunting (which swinging on a chandelier would have to fall under At-WIll terrain): DMG2 p62 ..."or an ogre pushes against a wall attempting to topple it over onto nearby enemies. First, the ogre has to make a successful check to push the wall over. ...Use DC and Damage by level table (page 65) to determine the exact DC [B][I]based on the level of the encounter[/I][/B]." [I]Ruined Wall, Chandelier Attack[/I], and many others are broken down in this. This is authoritative. In 4e, there are the below types of resolution via Skill Checks: 1) Free/Open/Exploration/Transition play (extra-encounter) like Passive Perception to notice something or active Perception vs a Trap during exploration or Ritual Casting/Martial Practices. This could be Group Checks if its just a transition. This could be Streetwise. This is what Imaro quoted above. 2) Extra-encounter Contests where you're very specifically challenging/interacting with another creature (eg Perception vs Stealth or Insight vs Bluff to determine if someone starts combat surprised or some sort of action scene/encounter should be initiated or some situation escalated). 3) Hazard/Disease effects (these have their own DCs based on their individual level). 4) Encounter Terrain Stunting - Encounter Level DCs and damage expressions. 5) Skill Challenges - Encounter Level DCs. [/QUOTE]
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