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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Sadras" data-source="post: 7525114" data-attributes="member: 6688277"><p>So this might have nothing to do with the conversation here but anyways...</p><p></p><p>This weekend we played LotCS (a 5e Next Adventure). <strong>SPOILERS</strong> </p><p>The PCs are 10th level (so I have had to up the difficulty of the module). The PCs had made their way to the Ice Witch's lair in the Sea of Moving Ice. They had decided to bring the Ice Witch's father along, in hope, to assist them in talking down the Ice Witch, that was their primary plan.</p><p></p><p>I decided to make it a SC rather than a single check, with the SC requiring 7 successes before 3 failures and ultimate failure leading to combat (4 Air Elementals, a highly improved Akar Kessell spell-casting wight, the Ice Witch herself and 4 x Ice Statues). This is something I obviously borrowed from 4e.</p><p>The module provided a +4 bonus to persuasion checks if the father was present, which he was, but I decided against that and instead only ruled true failures to be results of 10 or below, with anything above but below the DC being unpersuasive arguments.</p><p></p><p>Conversation ensued and every time the PCs made a persuasive point I would allow them to make a Persuasion check.</p><p>Given that this was one of the lead BBEG in the module, I made the DC 15 (Moderate) or 20 (Hard) depending on how well they had argued the point. </p><p></p><p>Conversation between the Ice Witch and the PCs was largely informal with banter back and forth with me as DM calling for a check every time it felt like they had made a decent argument. I would only allow a PC to make 2 consecutive arguments before requiring a switch, that way ensuring it was not just one PC with the best CHA stats dominating the encounter.</p><p></p><p>The party reached 5 successes and 2 failures, before Akar Kessell revealed himself from behind the Frostmaiden statues in an attempt to nullify the party's successes. The debate, now a three way, had the party face both the Ice Witch and the Wight, with the Wight sometimes negating their success*, until the Cleric PC frustrated by the undead's continuous heckling/meddling cried out" I have had enough of you, return from whence you came" and attempted to Turn him. The Diviner PC used 3 Portent and so the Turn was successful having the wight slink back into the shadows behind the Frostmaiden statue. It was 6-2, and without the wight's interference the PCs made one last plea, so I took an average of all PCs persuasion checks which was 16 beating the DC 15 I had set, resulting in a success.</p><p></p><p>Having successfully talked down the Ice Witch, she slowly levitated downwards into the Alar of Storms (80' tall chamber) and embraced her father. The PCs quickly ushered them out of the vile building and away from the wight, which they thought was a lich.</p><p> </p><p>I didn't have to consult any DC by level charts. It was easier just adjudicating the DC between moderate and hard based on the argument put forward by the PCs. The other way I could have done it was to make the Ice Witch make WIS saves but I preferred that the PCs made the rolls.</p><p></p><p></p><p>*He could not make them fail a check, only attempt to eliminate successes.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7525114, member: 6688277"] So this might have nothing to do with the conversation here but anyways... This weekend we played LotCS (a 5e Next Adventure). [B]SPOILERS[/B] The PCs are 10th level (so I have had to up the difficulty of the module). The PCs had made their way to the Ice Witch's lair in the Sea of Moving Ice. They had decided to bring the Ice Witch's father along, in hope, to assist them in talking down the Ice Witch, that was their primary plan. I decided to make it a SC rather than a single check, with the SC requiring 7 successes before 3 failures and ultimate failure leading to combat (4 Air Elementals, a highly improved Akar Kessell spell-casting wight, the Ice Witch herself and 4 x Ice Statues). This is something I obviously borrowed from 4e. The module provided a +4 bonus to persuasion checks if the father was present, which he was, but I decided against that and instead only ruled true failures to be results of 10 or below, with anything above but below the DC being unpersuasive arguments. Conversation ensued and every time the PCs made a persuasive point I would allow them to make a Persuasion check. Given that this was one of the lead BBEG in the module, I made the DC 15 (Moderate) or 20 (Hard) depending on how well they had argued the point. Conversation between the Ice Witch and the PCs was largely informal with banter back and forth with me as DM calling for a check every time it felt like they had made a decent argument. I would only allow a PC to make 2 consecutive arguments before requiring a switch, that way ensuring it was not just one PC with the best CHA stats dominating the encounter. The party reached 5 successes and 2 failures, before Akar Kessell revealed himself from behind the Frostmaiden statues in an attempt to nullify the party's successes. The debate, now a three way, had the party face both the Ice Witch and the Wight, with the Wight sometimes negating their success*, until the Cleric PC frustrated by the undead's continuous heckling/meddling cried out" I have had enough of you, return from whence you came" and attempted to Turn him. The Diviner PC used 3 Portent and so the Turn was successful having the wight slink back into the shadows behind the Frostmaiden statue. It was 6-2, and without the wight's interference the PCs made one last plea, so I took an average of all PCs persuasion checks which was 16 beating the DC 15 I had set, resulting in a success. Having successfully talked down the Ice Witch, she slowly levitated downwards into the Alar of Storms (80' tall chamber) and embraced her father. The PCs quickly ushered them out of the vile building and away from the wight, which they thought was a lich. I didn't have to consult any DC by level charts. It was easier just adjudicating the DC between moderate and hard based on the argument put forward by the PCs. The other way I could have done it was to make the Ice Witch make WIS saves but I preferred that the PCs made the rolls. *He could not make them fail a check, only attempt to eliminate successes. [/QUOTE]
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