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Mike Mearls on how 4E could have looked
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<blockquote data-quote="BryonD" data-source="post: 7526139" data-attributes="member: 957"><p>This is a false statement.</p><p>Go back and look at post #995 of this thread. I specifically said "it can quickly get silly to have a "particularly well built door" in every burnt out shack because the party level calls for it." to which you replied " There have been on "burned out shacks" in my 4e game since mid-heroic, because I follow the advice on the tiers of play that the default fiction of the game (eg power descriptions, allocation of monsters to levels, etc). " That is *you* insisting that the door must be level appropriate. I'm pleased that you are now backtracking on your prior statement. But that has been the focus of the entire conversation. As has been demonstrated, page 42 of the DMG states this clearly. I pointed that out and in response YOU said that the burned out shacks must have level approriate doors because you obey the rulebook. My whole point was that it gets silly. Saying something gets silly is *not* an endorsement.</p><p></p><p>Others have claimed that the 4E authors later handwaved and retconed this text. And so be it. I consider this a good thing. But the clear text in the DMG combined with your statement strongly endorsing that approach is both boggling to me and also a vividly clear talkign poitn for why 4E was not "what it could have been".</p><p></p><p>So now we go to the "I know you are but what am I" school of debate. Thanks</p><p></p><p>I've been playing 3X/PF for nearly 20 years. It sucks at machine guns. But for anything I want to do that is within the "heroic high fantasy" realm, the D20 core system is quite adaptable. I don't know of anything that is comparable to your statement that the locations are presumed to change. You said it. (Just like you said 'There have been on "burned out shacks" in my 4e game since mid-heroic, because I follow the advice on the tiers of play that the default fiction of the game (eg power descriptions, allocation of monsters to levels, etc).')</p></blockquote><p></p>
[QUOTE="BryonD, post: 7526139, member: 957"] This is a false statement. Go back and look at post #995 of this thread. I specifically said "it can quickly get silly to have a "particularly well built door" in every burnt out shack because the party level calls for it." to which you replied " There have been on "burned out shacks" in my 4e game since mid-heroic, because I follow the advice on the tiers of play that the default fiction of the game (eg power descriptions, allocation of monsters to levels, etc). " That is *you* insisting that the door must be level appropriate. I'm pleased that you are now backtracking on your prior statement. But that has been the focus of the entire conversation. As has been demonstrated, page 42 of the DMG states this clearly. I pointed that out and in response YOU said that the burned out shacks must have level approriate doors because you obey the rulebook. My whole point was that it gets silly. Saying something gets silly is *not* an endorsement. Others have claimed that the 4E authors later handwaved and retconed this text. And so be it. I consider this a good thing. But the clear text in the DMG combined with your statement strongly endorsing that approach is both boggling to me and also a vividly clear talkign poitn for why 4E was not "what it could have been". So now we go to the "I know you are but what am I" school of debate. Thanks I've been playing 3X/PF for nearly 20 years. It sucks at machine guns. But for anything I want to do that is within the "heroic high fantasy" realm, the D20 core system is quite adaptable. I don't know of anything that is comparable to your statement that the locations are presumed to change. You said it. (Just like you said 'There have been on "burned out shacks" in my 4e game since mid-heroic, because I follow the advice on the tiers of play that the default fiction of the game (eg power descriptions, allocation of monsters to levels, etc).') [/QUOTE]
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