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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7526189" data-attributes="member: 82504"><p><strong>Desperate Moves.</strong></p><p>Just some thoughts zero time spent on numbers give these to a standard monster... when they are outclassed and cannot hit or defend themselves these become the only option.</p><p></p><p><strong>Desperate Attack </strong></p><p>this attack is + 6 to hit</p><p>but delivers normal damage as above with no special effects</p><p>Any Damage you take is multiplied by 2 till next turn (or 4x with exaggerated defense) </p><p> </p><p><strong>Desperate Defense</strong></p><p>You gain 6 to all defenses</p><p>You cannot perform more than one attack per turn (yes you lose an opportunity attack or a regular one).</p><p>Any Damage you take is multiplied by 2 till next turn (or 4x if you have attacked last turn)</p><p>And you cannot attack more than once this turn. </p><p></p><p>A leader might command them to fight defensively and last 2 hits while acting as flankers and barriers to movement. </p><p></p><p>Some individuals might see either as "careful" as in carefully trying to hit, and carefully avoiding being hit, but they really arent you are leaving vital openings and stretching your luck.</p><p></p><p>There might be other oddities... they are just a different presentation of minionization.</p><p></p><p>(one could also insert psych bloodied state and halve hit points because of it...then treat Desperate as a status effect )</p><p></p><p>Minions are simplified so you do not have to mess with them as though they were the complex and interesting because in current context they really really arent anymore.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7526189, member: 82504"] [B]Desperate Moves.[/B] Just some thoughts zero time spent on numbers give these to a standard monster... when they are outclassed and cannot hit or defend themselves these become the only option. [B]Desperate Attack [/B] this attack is + 6 to hit but delivers normal damage as above with no special effects Any Damage you take is multiplied by 2 till next turn (or 4x with exaggerated defense) [B]Desperate Defense[/B] You gain 6 to all defenses You cannot perform more than one attack per turn (yes you lose an opportunity attack or a regular one). Any Damage you take is multiplied by 2 till next turn (or 4x if you have attacked last turn) And you cannot attack more than once this turn. A leader might command them to fight defensively and last 2 hits while acting as flankers and barriers to movement. Some individuals might see either as "careful" as in carefully trying to hit, and carefully avoiding being hit, but they really arent you are leaving vital openings and stretching your luck. There might be other oddities... they are just a different presentation of minionization. (one could also insert psych bloodied state and halve hit points because of it...then treat Desperate as a status effect ) Minions are simplified so you do not have to mess with them as though they were the complex and interesting because in current context they really really arent anymore. [/QUOTE]
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