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Mike Mearls on how 4E could have looked
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<blockquote data-quote="Garthanos" data-source="post: 7526286" data-attributes="member: 82504"><p>For me 4e to the contrary created context for many things to make sense. Using just one attribute for attacks is now a simplified expression of fighting style instead of feeling like treating all combat as based on brute force.</p><p></p><p>It brought home advancing hit points as realization of the legendary and mythic nature of the big damn heroes and well hit points feel as the abstraction is fully embraced. In 1e there was a split personality going on where the above was happening and yet there was a plethora of save or die effects (so the awesomeness of Gygax describing how Conan didnt fall to some critical hit ie that narrative immunity part from the felt hollow)</p><p></p><p>For me 4e realized many of the premises in 1e and 2e as well which for the most part while expressed conceptually never actually made it functionally into play... Anything from the fighters defender role to his warrior lord role much later.</p><p></p><p>Without 4e I am pretty sure I wouldnt have had much renewed interest in D&D and I might have never introduced it to my kids but went with various indie games (like Fate or Burning Wheel or other things). My first experience with rpgs was not "just D&D" but rather included exposure to other ways of looking at things RQ was not vastly different but enough so to imply other possibilities in the 70s and that some might make sense so DnDisms might not have taken a seat as the only way to reach the goal.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7526286, member: 82504"] For me 4e to the contrary created context for many things to make sense. Using just one attribute for attacks is now a simplified expression of fighting style instead of feeling like treating all combat as based on brute force. It brought home advancing hit points as realization of the legendary and mythic nature of the big damn heroes and well hit points feel as the abstraction is fully embraced. In 1e there was a split personality going on where the above was happening and yet there was a plethora of save or die effects (so the awesomeness of Gygax describing how Conan didnt fall to some critical hit ie that narrative immunity part from the felt hollow) For me 4e realized many of the premises in 1e and 2e as well which for the most part while expressed conceptually never actually made it functionally into play... Anything from the fighters defender role to his warrior lord role much later. Without 4e I am pretty sure I wouldnt have had much renewed interest in D&D and I might have never introduced it to my kids but went with various indie games (like Fate or Burning Wheel or other things). My first experience with rpgs was not "just D&D" but rather included exposure to other ways of looking at things RQ was not vastly different but enough so to imply other possibilities in the 70s and that some might make sense so DnDisms might not have taken a seat as the only way to reach the goal. [/QUOTE]
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