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General Tabletop Discussion
D&D Older Editions
Mike Mearls on how 4E could have looked
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7526792" data-attributes="member: 82106"><p>Right. It is still hard to pull off though. TBH, in a 4e-like paradigm where the expectation is a team of diverse characters with different roles I don't think it is critical to be able to switch. I also don't think, if the game is designed so that classes don't require a huge amount of work to implement, that there's a reason to make 'switchable classes' at all. Obviously Mike is right that 4e lacks the 'easy to implement' feature (though I will note that as time went on they did figure out how to make various 'subclasses' which leveraged a lot of existing class infrastructure, though this can still fall prey to the difficulty of making a whole new role without all the color and mechanics of all new power lists). </p><p></p><p>Anyway, HoML seems to improve on 4e in terms of ease of creating new stuff, so I just make a new class when I want to have something like "A fighter but he's a controller instead of a defender" kind of thing.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7526792, member: 82106"] Right. It is still hard to pull off though. TBH, in a 4e-like paradigm where the expectation is a team of diverse characters with different roles I don't think it is critical to be able to switch. I also don't think, if the game is designed so that classes don't require a huge amount of work to implement, that there's a reason to make 'switchable classes' at all. Obviously Mike is right that 4e lacks the 'easy to implement' feature (though I will note that as time went on they did figure out how to make various 'subclasses' which leveraged a lot of existing class infrastructure, though this can still fall prey to the difficulty of making a whole new role without all the color and mechanics of all new power lists). Anyway, HoML seems to improve on 4e in terms of ease of creating new stuff, so I just make a new class when I want to have something like "A fighter but he's a controller instead of a defender" kind of thing. [/QUOTE]
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