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Mike Mearls on Settings
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<blockquote data-quote="hawkeyefan" data-source="post: 7081987" data-attributes="member: 6785785"><p>My 5E campaign has taken place in multiple settings, and it's honestly very easy to just play the game in the settings you like and not worry so much about the rules. </p><p></p><p>But I don't know if you can actually achieve what Mearls was talking about....some way to make Greyhawk feel significantly different and unique....without altering the rules or adjusting them in some way. Similar to how Primeval Thule and the 5E Lord of the Rings game have modified 5E rules systems to match their setting. Different classes, modified abilities, scaled magic, etc. </p><p></p><p>I would expect something at least along those lines. Otherwise, as we've all kind of been saying, it just doesn't seem to be worth it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7081987, member: 6785785"] My 5E campaign has taken place in multiple settings, and it's honestly very easy to just play the game in the settings you like and not worry so much about the rules. But I don't know if you can actually achieve what Mearls was talking about....some way to make Greyhawk feel significantly different and unique....without altering the rules or adjusting them in some way. Similar to how Primeval Thule and the 5E Lord of the Rings game have modified 5E rules systems to match their setting. Different classes, modified abilities, scaled magic, etc. I would expect something at least along those lines. Otherwise, as we've all kind of been saying, it just doesn't seem to be worth it. [/QUOTE]
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