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<blockquote data-quote="PMárk" data-source="post: 7083736" data-attributes="member: 6804619"><p>Yeah, if you want them as boogeymen,who are utterly evil, known mostly from legends, their magic not really working on the surface for long time and their stuff disintegrating under the sun, because you like that fluff, I won't argue with that!</p><p></p><p> It's a matter of taste. I personally am liking the more approachable drow. They are people in the end, individuals and an interesting culture. People like to trade, to make connections, etc. Godly intervention/mystical fluff mumbo-jumbo aside I don't think they would remain in total isolation indefinitely. They're still an overwhelmingly evil, demon-goddess worshiping race and most of the drow prefer to remain in the Underdark, that's their element, but I think it's plausible that they'd still want some connection to the surface. You would have a hard time to see the charming merchant you buy the exotic fungi wine you serve in your inn, as a monster. And the merchant will need guide and guards, who might play dice with other caravan guards at the compound, etc, etc. </p><p></p><p> I totally think a drow character might cause trouble in a more backward village, just as a tiefling, or half-orc, dragonborn, or even elf. In big cities, the watch might keep a close eye on them, just in case. Still, as people see them more and more, they'd grow accustomed to them. And I like that, because I like them as a playable race. That doesn't mean to me that they'd lose their evil-ishness and role as an adversary, just they are becoming not as one-dimensional.</p></blockquote><p></p>
[QUOTE="PMárk, post: 7083736, member: 6804619"] Yeah, if you want them as boogeymen,who are utterly evil, known mostly from legends, their magic not really working on the surface for long time and their stuff disintegrating under the sun, because you like that fluff, I won't argue with that! It's a matter of taste. I personally am liking the more approachable drow. They are people in the end, individuals and an interesting culture. People like to trade, to make connections, etc. Godly intervention/mystical fluff mumbo-jumbo aside I don't think they would remain in total isolation indefinitely. They're still an overwhelmingly evil, demon-goddess worshiping race and most of the drow prefer to remain in the Underdark, that's their element, but I think it's plausible that they'd still want some connection to the surface. You would have a hard time to see the charming merchant you buy the exotic fungi wine you serve in your inn, as a monster. And the merchant will need guide and guards, who might play dice with other caravan guards at the compound, etc, etc. I totally think a drow character might cause trouble in a more backward village, just as a tiefling, or half-orc, dragonborn, or even elf. In big cities, the watch might keep a close eye on them, just in case. Still, as people see them more and more, they'd grow accustomed to them. And I like that, because I like them as a playable race. That doesn't mean to me that they'd lose their evil-ishness and role as an adversary, just they are becoming not as one-dimensional. [/QUOTE]
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