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<blockquote data-quote="Caliburn101" data-source="post: 7084956" data-attributes="member: 6802178"><p>Forgive me, but there appears to be a measure of guesswork in your post. Have you played or run both gameworlds?</p><p></p><p>For my own part, I've been playing since 1978, and can confirm (merely due to being there) the following;</p><p></p><p>Greyhawk is grittier - less forgiving and far more morally ambiguous.</p><p></p><p>FR was not on ANYONE'S radar until 2nd edition, and then it was the alternate campaign which few played by comparison. It really took off with 3rd Ed.</p><p></p><p>Greyhawk did not 'fail' - it was deliberately dropped for the kitchen sink world of FR for commercial reasons.</p><p></p><p><em>Of course</em> grittier rules make settings more distinct if applied to them..! 5th Edition especially is pretty easy to survive and prosper in due to HP rules, magical healing and recovery proliferation and the all-too-easy CR balance.</p><p></p><p>I'm just coming to the end of a campaign set in Greyhawk with 5th Edition, and this with a group of friends who haven't played in it before (except for one of them), but all of them have played in FR.</p><p></p><p>I have had plenty of feedback from them about how 'dark and dangerous' Greyhawk is, and what a refreshing change from generic D&D it has been for them. They have also expressed a desire for me to use Greyhawk to run the upcoming GURPS Dungeon Fantasy rpg as they are all fans of GURPS (as I am) and want a gameworld which reflects the far more gritty and dangerous combat and dying rules in that system. They are the ones who made the 'it's like D&D meets Game of Thrones' observation I referenced in my post.</p><p></p><p>Now maybe all six of us are blowing smoke, or maybe the 120 years plus tabletop rpg experience round the table is able to see how different Greyhawk is to FR without the majority of them being 'hardcore fans' of the gameworld.</p><p></p><p>I am sure Mearls and crew will do the rather obvious differences between the two gameworlds justice. Those who haven't come across it before due to the saturation of FR through the system since 3rd Ed. will be able to make up their minds themselves.</p><p></p><p>I for one would predict they will have no problem differentiating them.</p></blockquote><p></p>
[QUOTE="Caliburn101, post: 7084956, member: 6802178"] Forgive me, but there appears to be a measure of guesswork in your post. Have you played or run both gameworlds? For my own part, I've been playing since 1978, and can confirm (merely due to being there) the following; Greyhawk is grittier - less forgiving and far more morally ambiguous. FR was not on ANYONE'S radar until 2nd edition, and then it was the alternate campaign which few played by comparison. It really took off with 3rd Ed. Greyhawk did not 'fail' - it was deliberately dropped for the kitchen sink world of FR for commercial reasons. [I]Of course[/I] grittier rules make settings more distinct if applied to them..! 5th Edition especially is pretty easy to survive and prosper in due to HP rules, magical healing and recovery proliferation and the all-too-easy CR balance. I'm just coming to the end of a campaign set in Greyhawk with 5th Edition, and this with a group of friends who haven't played in it before (except for one of them), but all of them have played in FR. I have had plenty of feedback from them about how 'dark and dangerous' Greyhawk is, and what a refreshing change from generic D&D it has been for them. They have also expressed a desire for me to use Greyhawk to run the upcoming GURPS Dungeon Fantasy rpg as they are all fans of GURPS (as I am) and want a gameworld which reflects the far more gritty and dangerous combat and dying rules in that system. They are the ones who made the 'it's like D&D meets Game of Thrones' observation I referenced in my post. Now maybe all six of us are blowing smoke, or maybe the 120 years plus tabletop rpg experience round the table is able to see how different Greyhawk is to FR without the majority of them being 'hardcore fans' of the gameworld. I am sure Mearls and crew will do the rather obvious differences between the two gameworlds justice. Those who haven't come across it before due to the saturation of FR through the system since 3rd Ed. will be able to make up their minds themselves. I for one would predict they will have no problem differentiating them. [/QUOTE]
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