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<blockquote data-quote="Aldarc" data-source="post: 7085031" data-attributes="member: 5142"><p>This. </p><p></p><p>1) Eberron is also very much a "kitchen sink setting." The developer mantra has always been something along the lines of "If it exists in D&D, then it has a place in Eberron." </p><p></p><p>2) I'm not sure if I would call Eberron "steampunk" at all. There is scarcely any 'steam' nor 'punk' to be found. Steampunk gravitates towards the Victorian period, while Eberron draws from a variety of different eras. Eberron's mixed up chronological aesthetics stems from how the development of magic has made allowed for more rapid "technological" and cultural changes in some areas of society, while also being "medievalist/renaissance" in others. Eberron (and its magitech) evokes post-Great War (WW1), early 20th century pulp adventure, and noir aesthetics. A lot of Eberron's aesthetics even draw upon the popular genres of early films: noir, Westerns, (romantic) swashbuckling action-adventure, etc. There's unsurprisingly also a bit of Indiana Jones in there too. The Ark of the Covenant and Holy Grail are basically just magical MacGuffins. </p><p></p><p>Agreed, and definitely a neat idea. </p><p></p><p>That seems less about "steampunk" and more about how magic essentially replicates early 20th century and 19th century technological developments. </p><p></p><p>In the introduction of the Eberron Campaign Setting, it provides ten points about the setting for newcomers. One of which is that it's a world of intrigue, sabotage, spies and espionage, corruption, crime boss, competing trade families, archaeological-focused universities, etc. </p><p></p><p>Agreed. Though it's a "homebrew," I find that Matthew Colville's campaign, as he details on YouTube, was <em>heavily</em> inspired by the feel of Greyhawk and old school D&D gaming. (It also stresses Law vs. Chaos over Good vs. Evil, which I find refreshing.) Greyhawk and Colville's campaign definitely feel different from Forgotten Realms-type fantasy. That said, it's undeniably more difficult to make a sell about the difference between settings based on what "feels" different, when aesthetics often form a clearer point of distinction for most casual fans or potential fans.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7085031, member: 5142"] This. 1) Eberron is also very much a "kitchen sink setting." The developer mantra has always been something along the lines of "If it exists in D&D, then it has a place in Eberron." 2) I'm not sure if I would call Eberron "steampunk" at all. There is scarcely any 'steam' nor 'punk' to be found. Steampunk gravitates towards the Victorian period, while Eberron draws from a variety of different eras. Eberron's mixed up chronological aesthetics stems from how the development of magic has made allowed for more rapid "technological" and cultural changes in some areas of society, while also being "medievalist/renaissance" in others. Eberron (and its magitech) evokes post-Great War (WW1), early 20th century pulp adventure, and noir aesthetics. A lot of Eberron's aesthetics even draw upon the popular genres of early films: noir, Westerns, (romantic) swashbuckling action-adventure, etc. There's unsurprisingly also a bit of Indiana Jones in there too. The Ark of the Covenant and Holy Grail are basically just magical MacGuffins. Agreed, and definitely a neat idea. That seems less about "steampunk" and more about how magic essentially replicates early 20th century and 19th century technological developments. In the introduction of the Eberron Campaign Setting, it provides ten points about the setting for newcomers. One of which is that it's a world of intrigue, sabotage, spies and espionage, corruption, crime boss, competing trade families, archaeological-focused universities, etc. Agreed. Though it's a "homebrew," I find that Matthew Colville's campaign, as he details on YouTube, was [I]heavily[/I] inspired by the feel of Greyhawk and old school D&D gaming. (It also stresses Law vs. Chaos over Good vs. Evil, which I find refreshing.) Greyhawk and Colville's campaign definitely feel different from Forgotten Realms-type fantasy. That said, it's undeniably more difficult to make a sell about the difference between settings based on what "feels" different, when aesthetics often form a clearer point of distinction for most casual fans or potential fans. [/QUOTE]
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