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Mike Mearls on Settings
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<blockquote data-quote="MackMcMacky" data-source="post: 7090033" data-attributes="member: 6876074"><p>I agree with a lot of this.</p><p>1. Greyhawk doesn't need big setting books. Maybe, as some have suggested, a 5E version of the 476CY setting. Other than that, just stick to adventure paths that exploit some of the things that stand out about Greyhawk. </p><p></p><p>2. The sci-fi was mostly the Barrier Peaks Expedition and the City of the Gods. Murlynd was described in the setting books and I think his presence was felt in the Alice in Wonderland modules. Maybe there is some interest in a City of the Gods adventure?</p><p></p><p>3. The Great Kingdom would make an excellent Game of Thrones-style setting. I would just dial back on treating the leaders as "monsters" and make them more complex. The Ivid the Undying stuff painted in very broad strokes over-using a few devices such as the "animus" angle. </p><p></p><p>4. Small wars would probably be better than continent-spanning wars. Conflict in the Wild Coast or Bandit Kingdoms could work very well. A Bandit Kingdoms adventure path has the advantage of the Riftcanyon being nearby.</p><p></p><p>5. An adventure built around tomb(s) robbing, competition with other tomb robbers, and lacking clear-cut "good" and "bad" factions could accomplish some of that S&S flavor. Dark Sun's emphasis on an apocalyptic vision is a different kind of animal.</p></blockquote><p></p>
[QUOTE="MackMcMacky, post: 7090033, member: 6876074"] I agree with a lot of this. 1. Greyhawk doesn't need big setting books. Maybe, as some have suggested, a 5E version of the 476CY setting. Other than that, just stick to adventure paths that exploit some of the things that stand out about Greyhawk. 2. The sci-fi was mostly the Barrier Peaks Expedition and the City of the Gods. Murlynd was described in the setting books and I think his presence was felt in the Alice in Wonderland modules. Maybe there is some interest in a City of the Gods adventure? 3. The Great Kingdom would make an excellent Game of Thrones-style setting. I would just dial back on treating the leaders as "monsters" and make them more complex. The Ivid the Undying stuff painted in very broad strokes over-using a few devices such as the "animus" angle. 4. Small wars would probably be better than continent-spanning wars. Conflict in the Wild Coast or Bandit Kingdoms could work very well. A Bandit Kingdoms adventure path has the advantage of the Riftcanyon being nearby. 5. An adventure built around tomb(s) robbing, competition with other tomb robbers, and lacking clear-cut "good" and "bad" factions could accomplish some of that S&S flavor. Dark Sun's emphasis on an apocalyptic vision is a different kind of animal. [/QUOTE]
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