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Mike Mearl's on simplifying skills in D&D
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<blockquote data-quote="greywulf" data-source="post: 3171323" data-attributes="member: 4285"><p>I'm kinda proud of the system from <a href="http://home.greywulf.net/m20" target="_blank">Microlite20</a> :</p><p></p><p>There are just 4 skills : Physical, Subterfuge, Knowledge and</p><p>Communication. Roll higher than the given Difficulty Class to</p><p>succeed. </p><p></p><p>Skill rank = your level + any bonus due to your class or race.</p><p>Skill roll = d20 + skill rank + whatever stat bonus is most</p><p>applicable to the use + situation modifiers</p><p></p><p>For example, Climbing would use Physical + STR bonus. Dodging</p><p>a falling rock is Physical + DEX bonus. Finding a trap is</p><p>Subterfuge + MIND bonus. Disabling a trap is Subterfuge + DEX</p><p>bonus.</p><p></p><p>(MIND is Microlite20's version of INT and WIS (and CHA, kinda)) (Damn programmer habits, automatically nesting brackets (like this))</p><p></p><p>Each class gets a bonus of +3 on one skill (Fighters get +3 to physical, Rogues +3 to subterfuge, etc)</p><p></p><p>I approximated avary skill in d20 using just those four and varying the STAT in <a href="http://www.enworld.org/showpost.php?p=3151690&postcount=41" target="_blank">this post</a> on the big Microlite20 thread.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3171323, member: 4285"] I'm kinda proud of the system from [URL=http://home.greywulf.net/m20]Microlite20[/URL] : There are just 4 skills : Physical, Subterfuge, Knowledge and Communication. Roll higher than the given Difficulty Class to succeed. Skill rank = your level + any bonus due to your class or race. Skill roll = d20 + skill rank + whatever stat bonus is most applicable to the use + situation modifiers For example, Climbing would use Physical + STR bonus. Dodging a falling rock is Physical + DEX bonus. Finding a trap is Subterfuge + MIND bonus. Disabling a trap is Subterfuge + DEX bonus. (MIND is Microlite20's version of INT and WIS (and CHA, kinda)) (Damn programmer habits, automatically nesting brackets (like this)) Each class gets a bonus of +3 on one skill (Fighters get +3 to physical, Rogues +3 to subterfuge, etc) I approximated avary skill in d20 using just those four and varying the STAT in [URL=http://www.enworld.org/showpost.php?p=3151690&postcount=41]this post[/URL] on the big Microlite20 thread. [/QUOTE]
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