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Mike Mearl's on simplifying skills in D&D
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3171589" data-attributes="member: 12332"><p>Blargh.</p><p></p><p>I'm for combining some skills, which I've done in the past, or splitting out some skills ... right now the big issue is that "some skills are more equal than others".</p><p></p><p>I think the proposal in the LJ is a giant leap backward for gaming.</p><p></p><p>I think super-simplified skill systems are something "some" people like, but I think tailoring a game to the, forgive me for saying it, lowest common denominator is going to make a pretty poor game.</p><p></p><p>I mean, we could resolve everything with Rock, Paper, Scissors as well, but that's not going to be a ton of fun. I like there to be a balance between robustness and playability ... if it's not playable, we need to scale back robustness until it is. </p><p></p><p>A super-simple skill system without levels of accomplishment (I'm great at climbing walls! Bob can't climb stairs! Woo!) just doesn't appeal to me. It takes the focus on skilled characters entirely out of the game, and I like MORE focus on skills. This is why I prefer things like d20Modern and Grim Tales. I like granularity of skills where it's not assumed that the only way to set a skill DC is to take Max Ranks and max stat mod and an additional +5 somewhere into the equation. I like a skill system where Bob the Fighter can have just enough ranks in Climb to be passable while John the Rogue can scale a polished marble slab and <em>everything in between</em>.</p><p></p><p>I don't play C&C and I don't play True20 for those reasons.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3171589, member: 12332"] Blargh. I'm for combining some skills, which I've done in the past, or splitting out some skills ... right now the big issue is that "some skills are more equal than others". I think the proposal in the LJ is a giant leap backward for gaming. I think super-simplified skill systems are something "some" people like, but I think tailoring a game to the, forgive me for saying it, lowest common denominator is going to make a pretty poor game. I mean, we could resolve everything with Rock, Paper, Scissors as well, but that's not going to be a ton of fun. I like there to be a balance between robustness and playability ... if it's not playable, we need to scale back robustness until it is. A super-simple skill system without levels of accomplishment (I'm great at climbing walls! Bob can't climb stairs! Woo!) just doesn't appeal to me. It takes the focus on skilled characters entirely out of the game, and I like MORE focus on skills. This is why I prefer things like d20Modern and Grim Tales. I like granularity of skills where it's not assumed that the only way to set a skill DC is to take Max Ranks and max stat mod and an additional +5 somewhere into the equation. I like a skill system where Bob the Fighter can have just enough ranks in Climb to be passable while John the Rogue can scale a polished marble slab and [i]everything in between[/i]. I don't play C&C and I don't play True20 for those reasons. --fje [/QUOTE]
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