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Mike Mearl's on simplifying skills in D&D
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<blockquote data-quote="Justin Bacon" data-source="post: 3171633" data-attributes="member: 3795"><p>I think there are literally some people out there who become paralyzed by the support given to them by the core rulebooks. I've never quite been able to understand what the basis for the problem is, but it seems related (at least to me) to the people who become angry when optional supplements are published that they don't have any interest in.</p><p></p><p>Apparently, having more options is a bad thing for them.</p><p></p><p>Maybe trying to distinguish between the options is difficult. Maybe they have a group that wants to use the options and they don't. Maybe they're just compulsive collectors. I dunno. I honestly don't understand it, although I've tried.</p><p></p><p>Maybe it's just approach. Take the Jump skill, for example. I love the fact that I can come at that skill from two directions: I can either decide that I want the jump over a chasm to have a DC of X and then, if the players ask exactly how wide it is, I can check the guidelines given to determine how far a jump that is. Or I can define how wide the chasm is and then come back and figure out how large a DC it takes to jump over it.</p></blockquote><p></p>
[QUOTE="Justin Bacon, post: 3171633, member: 3795"] I think there are literally some people out there who become paralyzed by the support given to them by the core rulebooks. I've never quite been able to understand what the basis for the problem is, but it seems related (at least to me) to the people who become angry when optional supplements are published that they don't have any interest in. Apparently, having more options is a bad thing for them. Maybe trying to distinguish between the options is difficult. Maybe they have a group that wants to use the options and they don't. Maybe they're just compulsive collectors. I dunno. I honestly don't understand it, although I've tried. Maybe it's just approach. Take the Jump skill, for example. I love the fact that I can come at that skill from two directions: I can either decide that I want the jump over a chasm to have a DC of X and then, if the players ask exactly how wide it is, I can check the guidelines given to determine how far a jump that is. Or I can define how wide the chasm is and then come back and figure out how large a DC it takes to jump over it. [/QUOTE]
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