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Mike Mearl's on simplifying skills in D&D
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<blockquote data-quote="Particle_Man" data-source="post: 3172851" data-attributes="member: 892"><p>One minor fix a DM of mine used that I like is "one roll, two mods". So if you need to check to see if you are suprised, instead of rolling spot and rolling listen, you roll once, and modify it for spot and separately modify it for listen. so the person with a ton more ranks in listen will still hear more than she sees, but we won't get wonky results where she happens to be really good at seeing and really bad at hearing by virtue of rolling a '20' followed by a '1'.</p><p></p><p>I could see a similar idea with sneaking. Just have one person roll once for the entire party, then have everyone separately modify that one roll for individual hide and move silently (producing two separate numbers per player). Thus we reduce the ever-growing chance of one of the ninjas rolling a '1' on one of the scores, even if all the other ninjas get high rolls.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 3172851, member: 892"] One minor fix a DM of mine used that I like is "one roll, two mods". So if you need to check to see if you are suprised, instead of rolling spot and rolling listen, you roll once, and modify it for spot and separately modify it for listen. so the person with a ton more ranks in listen will still hear more than she sees, but we won't get wonky results where she happens to be really good at seeing and really bad at hearing by virtue of rolling a '20' followed by a '1'. I could see a similar idea with sneaking. Just have one person roll once for the entire party, then have everyone separately modify that one roll for individual hide and move silently (producing two separate numbers per player). Thus we reduce the ever-growing chance of one of the ninjas rolling a '1' on one of the scores, even if all the other ninjas get high rolls. [/QUOTE]
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