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Mike Mearl's on simplifying skills in D&D
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<blockquote data-quote="buzz" data-source="post: 3174620" data-attributes="member: 6777"><p>My intent was to say that both the player and GM have meaningful input. If the input is 99% on the side of the GM, then, IMO, there's not much meaningful input going on. I roll the die, and then the GM makes whatever he wants happen.</p><p></p><p></p><p>If the whole of the system is "a good GM will make it work," then it begs the question of why we're using a system at all, not to mention why I'm paying $30 a pop for stacks of rulebooks.</p><p></p><p>Again, some people like this sort of play. That's cool, but it doesn't really speak to what I would consider good design worth paying for. Mearls himself once said that good rules are ones that make the game more enjoyable than if they weren't there. If I want to just do freeform where it's all about being told a story by a privileged player or collaborating on a story via negotiation, then I can do that for free.</p><p></p><p>(P.S., the jumping onto illusory terrain example is a strawman, as there are rules to deal with this in D&D 3.5 that are more than, "Trust the DM and do what he says.")</p></blockquote><p></p>
[QUOTE="buzz, post: 3174620, member: 6777"] My intent was to say that both the player and GM have meaningful input. If the input is 99% on the side of the GM, then, IMO, there's not much meaningful input going on. I roll the die, and then the GM makes whatever he wants happen. If the whole of the system is "a good GM will make it work," then it begs the question of why we're using a system at all, not to mention why I'm paying $30 a pop for stacks of rulebooks. Again, some people like this sort of play. That's cool, but it doesn't really speak to what I would consider good design worth paying for. Mearls himself once said that good rules are ones that make the game more enjoyable than if they weren't there. If I want to just do freeform where it's all about being told a story by a privileged player or collaborating on a story via negotiation, then I can do that for free. (P.S., the jumping onto illusory terrain example is a strawman, as there are rules to deal with this in D&D 3.5 that are more than, "Trust the DM and do what he says.") [/QUOTE]
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