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Mike Mearl's on simplifying skills in D&D
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<blockquote data-quote="Lanefan" data-source="post: 3176432" data-attributes="member: 29398"><p>Re: Shadeydm's post:Yes, these; I've noticed it too. Not necessarily to the specific degree of wanting to know exact DC numbers for everything, but a general sense of players being entitled to more information than the game (as presented by the DM) should probably let them have, along with more control over aspects of the game other than their own PC's. And that is a direct result of codification of rules...when a rule says 'x' (the DC to jump the chasm is 10) but the DM* says 'y' (you fail on a 19) there's a sense of being entitled to raise a stink, rather than RP-ing the "what happened?" sequence and figuring it out the hard way. The skill system unfortunately lends itself to this, but I can't think of a system that doesn't unless <em>people are willing to trust their DM's</em>.</p><p></p><p>It's almost another version of the lever-trap argument from a few months ago, where a deadly trap was put on a lever that had no obvious reason to be where it was; there was a sizeable group that said "unfair!" in large part because the PC's had no way of knowing how deadly the trap was. Well, deal with it, 'cause that's how it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>* - I'm assuming a competent DM here who really does have a reason in mind why the jump failed, and will allow said reason to be discovered by the in-game PC's if they do some reasonable investigating.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3176432, member: 29398"] Re: Shadeydm's post:Yes, these; I've noticed it too. Not necessarily to the specific degree of wanting to know exact DC numbers for everything, but a general sense of players being entitled to more information than the game (as presented by the DM) should probably let them have, along with more control over aspects of the game other than their own PC's. And that is a direct result of codification of rules...when a rule says 'x' (the DC to jump the chasm is 10) but the DM* says 'y' (you fail on a 19) there's a sense of being entitled to raise a stink, rather than RP-ing the "what happened?" sequence and figuring it out the hard way. The skill system unfortunately lends itself to this, but I can't think of a system that doesn't unless [I]people are willing to trust their DM's[/I]. It's almost another version of the lever-trap argument from a few months ago, where a deadly trap was put on a lever that had no obvious reason to be where it was; there was a sizeable group that said "unfair!" in large part because the PC's had no way of knowing how deadly the trap was. Well, deal with it, 'cause that's how it is. :) * - I'm assuming a competent DM here who really does have a reason in mind why the jump failed, and will allow said reason to be discovered by the in-game PC's if they do some reasonable investigating. Lanefan [/QUOTE]
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