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Mike Mearls on Social Encounters
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<blockquote data-quote="Lonely Tylenol" data-source="post: 4035739" data-attributes="member: 18549"><p>Have you read Rich Burlew's <a href="http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html" target="_blank">Diplomacy rules</a>? They're a fairly viable task-based social interaction system. The premise is that any conflict between two parties can be boiled down into:</p><ul> <li data-xf-list-type="ul">One party has something</li> <li data-xf-list-type="ul">The other party wants it</li> <li data-xf-list-type="ul">There is a price at which the second party will part with whatever the first party has</li> </ul><p>Obviously, if the second party will not part with the prize at any cost, Diplomacy won't work But the prize could be anything from "this sword," "access to the vault," "a week of loyal service," or "Graz'zt's Truename." If you can either:</p><p>1. Meet the price</p><p>2. Reduce the price using Diplomacy and then meet that reduced price (which might now be "free")</p><p>...then you can have the prize.</p><p></p><p>This turns every interaction into a task-resolution scenario, where the task is "convince the NPC to give you what you want, at the lowest price possible. It actually works rather well for the sorts of interactions PCs are likely to have with NPCs.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 4035739, member: 18549"] Have you read Rich Burlew's [url=http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html]Diplomacy rules[/url]? They're a fairly viable task-based social interaction system. The premise is that any conflict between two parties can be boiled down into: [list] [*]One party has something [*]The other party wants it [*]There is a price at which the second party will part with whatever the first party has [/list] Obviously, if the second party will not part with the prize at any cost, Diplomacy won't work But the prize could be anything from "this sword," "access to the vault," "a week of loyal service," or "Graz'zt's Truename." If you can either: 1. Meet the price 2. Reduce the price using Diplomacy and then meet that reduced price (which might now be "free") ...then you can have the prize. This turns every interaction into a task-resolution scenario, where the task is "convince the NPC to give you what you want, at the lowest price possible. It actually works rather well for the sorts of interactions PCs are likely to have with NPCs. [/QUOTE]
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