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Mike Mearls on stuff... (Tome Show interview from GenCon)
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<blockquote data-quote="Evenglare" data-source="post: 7677498" data-attributes="member: 63245"><p>That's a really bold statement about the concentration rule. If someone wants to sell you something that doesn't use the concentration rule that means they don't understand what it does? I thought wizards wanted this edition to be about the way an individual group wants to play the game. I'd imagine most people know what the concentration rule does and they choose to ignore it. Will it unbalance the game? Depends on what group you are in. Im not saying it's a good idea to get rid of the rule, but I don't like the attitude of "You are playing imagination games wrong, you clearly don't understand the rules". Lots of games have gotten along fine without concentration as 5e presents it via pathfinder and all the older editions of the game. </p><p></p><p>Again, let me point out before everyone jumps down my throat. This isn't about the rule itself, it's about the company presuming people don't know the implications of changing, omitting or adding certain rules. Sure some people may not know, but that doesn't mean that everyone doesn't understand what the rules mean. Sorry, that really triggered me. I don't like people presuming things about MY group, or any other person's group. What happens if I want to get rid of the concentration rule but im using spell points and I make the spells cost more when they require concentration? Or perhaps I change the concentration rule so the person who uses it takes penalties that accumulate on your AC or defenses? Or ...well there's a near infinite ways I could modify that aspect of the game. </p><p></p><p>What if I want to remove it completely and have really powerful wizards like Pathfinder and 3.x. Just because some groups may not like it doesn't mean that others will feel the same. I mean clearly the older editions and clones of them are doing just fine. Ok, I'm done. I had to speak my peace.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 7677498, member: 63245"] That's a really bold statement about the concentration rule. If someone wants to sell you something that doesn't use the concentration rule that means they don't understand what it does? I thought wizards wanted this edition to be about the way an individual group wants to play the game. I'd imagine most people know what the concentration rule does and they choose to ignore it. Will it unbalance the game? Depends on what group you are in. Im not saying it's a good idea to get rid of the rule, but I don't like the attitude of "You are playing imagination games wrong, you clearly don't understand the rules". Lots of games have gotten along fine without concentration as 5e presents it via pathfinder and all the older editions of the game. Again, let me point out before everyone jumps down my throat. This isn't about the rule itself, it's about the company presuming people don't know the implications of changing, omitting or adding certain rules. Sure some people may not know, but that doesn't mean that everyone doesn't understand what the rules mean. Sorry, that really triggered me. I don't like people presuming things about MY group, or any other person's group. What happens if I want to get rid of the concentration rule but im using spell points and I make the spells cost more when they require concentration? Or perhaps I change the concentration rule so the person who uses it takes penalties that accumulate on your AC or defenses? Or ...well there's a near infinite ways I could modify that aspect of the game. What if I want to remove it completely and have really powerful wizards like Pathfinder and 3.x. Just because some groups may not like it doesn't mean that others will feel the same. I mean clearly the older editions and clones of them are doing just fine. Ok, I'm done. I had to speak my peace. [/QUOTE]
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