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Mike Mearls On the OGL
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<blockquote data-quote="xechnao" data-source="post: 4315848" data-attributes="member: 58105"><p>Wulf</p><p>I understand that Paizo's Pathfinder marketing has been about backwards compatibility among other things. But what the heck does backward compatibility practically means? Is it about levels? What levels are about then? Target numbers, Hit Points and average damage? Just make a frickin list and state the desirable values of these parameters for each level. Add if you want guidance regarding special effects such as damage reductions or whatever for each level; just offer such guidance.</p><p></p><p>Pathfinder's goal for now should be to attract these people that could have been attracted towards 4e but decided not to for various reasons.</p><p>Let the people bitch and moan. As long as Pathfinder is not broken and gets people bother with it, it can do good. Its goal should be to be a fun game to play with but without the negativities of 4e (these are loss of verisimilitude and one-dimensional gamist gameplay focused on its limited mini rules - 4e does bring to the max the potential for gamist fun of these rules though: this is 4e's merit, this is what it is all about: to clarify this: 4e does not achieve to be as fun as one can be but what it achieves is to make as fun as possible its limited rules can be-something that 3e did not achieve). </p><p></p><p>Pathfinder has to care to two kinds. People that do not like 4e and people that are angry for their 3e investments going down. What it has to eventually do though is to beat 4e: it can't limit itself to be a reprint of 3e. It has to expand and be better than what else its out there.</p><p></p><p>Erik knows that. Or I believe he does. This is what I take from his messages.</p><p></p><p>EDIT:</p><p>for Maggan</p><p></p><p></p><p></p><p>Maggan since you mention backwards compatibility. If you disagree with my opinion here, please explain how you really see the matter and what you really want.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4315848, member: 58105"] Wulf I understand that Paizo's Pathfinder marketing has been about backwards compatibility among other things. But what the heck does backward compatibility practically means? Is it about levels? What levels are about then? Target numbers, Hit Points and average damage? Just make a frickin list and state the desirable values of these parameters for each level. Add if you want guidance regarding special effects such as damage reductions or whatever for each level; just offer such guidance. Pathfinder's goal for now should be to attract these people that could have been attracted towards 4e but decided not to for various reasons. Let the people bitch and moan. As long as Pathfinder is not broken and gets people bother with it, it can do good. Its goal should be to be a fun game to play with but without the negativities of 4e (these are loss of verisimilitude and one-dimensional gamist gameplay focused on its limited mini rules - 4e does bring to the max the potential for gamist fun of these rules though: this is 4e's merit, this is what it is all about: to clarify this: 4e does not achieve to be as fun as one can be but what it achieves is to make as fun as possible its limited rules can be-something that 3e did not achieve). Pathfinder has to care to two kinds. People that do not like 4e and people that are angry for their 3e investments going down. What it has to eventually do though is to beat 4e: it can't limit itself to be a reprint of 3e. It has to expand and be better than what else its out there. Erik knows that. Or I believe he does. This is what I take from his messages. EDIT: for Maggan Maggan since you mention backwards compatibility. If you disagree with my opinion here, please explain how you really see the matter and what you really want. [/QUOTE]
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