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Mike Mearls: Ranged Paladin doesn't break anything
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<blockquote data-quote="Saeviomagy" data-source="post: 7217953" data-attributes="member: 5890"><p>You think that you are removing something from the character when you do this, but you're actually not. The armor thing is totally irrelevant: the dex based character may as well not have heavy armor proficiency for all that they use it. Similarly with the melee weapon vs ranged weapon. It's not common to actually get pinned in melee, and such a character still has melee weapons they can use. The fact they can't smite isn't that relevant: typically by the time the character is pinned, they've already used whatever resources they were going to dedicate to the fight.</p><p></p><p>Also fwiw, you can already make a ranged paladin. Dex based paladins do just fine (except for the bizarre multiclassing restrictions 5e has). Ensnaring strike is a 1st level spell that affects your next weapon attack (melee or ranged) and scales (very effectively) by slot level. The only real problem is that you're stuck being a green knight if you want this specific option.</p><p></p><p>Otherwise you're 'stuck' with branding smite (2nd level) and banishing smite (5th) if you want a vengeance or devotion paladin and are committed to never entering melee. One could argue that the base paladin abilities of the other oaths are more effective for a range paladin though.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7217953, member: 5890"] You think that you are removing something from the character when you do this, but you're actually not. The armor thing is totally irrelevant: the dex based character may as well not have heavy armor proficiency for all that they use it. Similarly with the melee weapon vs ranged weapon. It's not common to actually get pinned in melee, and such a character still has melee weapons they can use. The fact they can't smite isn't that relevant: typically by the time the character is pinned, they've already used whatever resources they were going to dedicate to the fight. Also fwiw, you can already make a ranged paladin. Dex based paladins do just fine (except for the bizarre multiclassing restrictions 5e has). Ensnaring strike is a 1st level spell that affects your next weapon attack (melee or ranged) and scales (very effectively) by slot level. The only real problem is that you're stuck being a green knight if you want this specific option. Otherwise you're 'stuck' with branding smite (2nd level) and banishing smite (5th) if you want a vengeance or devotion paladin and are committed to never entering melee. One could argue that the base paladin abilities of the other oaths are more effective for a range paladin though. [/QUOTE]
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Mike Mearls: Ranged Paladin doesn't break anything
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