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<blockquote data-quote="neobolts" data-source="post: 7304756" data-attributes="member: 65244"><p>I completely agree. The action economy is well controlled in 5e. The most you can ever do from the start of one turn to the next is 4 things...</p><p>-Move (can be split up during your turn)</p><p>-1 Standard Action</p><p>-1 Bonus Action (cannot use both standard and bonus for spells, unless standard is cantrip)</p><p>-1 Reaction</p><p></p><p>This is not overly complex in the context of all RPG out there. It's an elegant system where you mix-and-match something you do as a basic thing with a little extra. Combining standard and bonus actions into single "jazzed-up standard actions" (for lack of a better term) solves nothing, it will just lead to a creep of jazzed-up standard actions instead of a creep of bonus actions. And it will be less intuitive for players b/c it brings the natural gameplay of mix-and-match into conflict with the restrictions created by the jazzed-up standard actions. As someone pointed out, "making an "Attack + bonus spell" jazzed-up standard action leaves the player wondering why they can't "disengage + bonus spell" or "dash + bonus spell". And then those eventually get added as jazzed-up standard actions too, and we end up with MMO-style play again, where rigid mechanics determine your combat options.</p></blockquote><p></p>
[QUOTE="neobolts, post: 7304756, member: 65244"] I completely agree. The action economy is well controlled in 5e. The most you can ever do from the start of one turn to the next is 4 things... -Move (can be split up during your turn) -1 Standard Action -1 Bonus Action (cannot use both standard and bonus for spells, unless standard is cantrip) -1 Reaction This is not overly complex in the context of all RPG out there. It's an elegant system where you mix-and-match something you do as a basic thing with a little extra. Combining standard and bonus actions into single "jazzed-up standard actions" (for lack of a better term) solves nothing, it will just lead to a creep of jazzed-up standard actions instead of a creep of bonus actions. And it will be less intuitive for players b/c it brings the natural gameplay of mix-and-match into conflict with the restrictions created by the jazzed-up standard actions. As someone pointed out, "making an "Attack + bonus spell" jazzed-up standard action leaves the player wondering why they can't "disengage + bonus spell" or "dash + bonus spell". And then those eventually get added as jazzed-up standard actions too, and we end up with MMO-style play again, where rigid mechanics determine your combat options. [/QUOTE]
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