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<blockquote data-quote="Staffan" data-source="post: 7308098" data-attributes="member: 907"><p>Sure, but OD&D through 5e (with the possible exception of 4e) all model mostly the same thing. The details differ, but you still have fighters in heavy armor, clerics that heal, and wizards that cast fireballs. I could take something like Horror on the Hill and run pretty much as-is in any edition - I might have to do some conversion to match the system, but the adventure itself would work fine.</p><p></p><p>But Dark Sun and Eberron both deviate from that D&D baseline. Dark Sun does so significantly more, by both adding and removing things from the baseline, whereas Eberron mostly adds. For example, giving Horror a quick once-over, I see that hobgoblins play a significant part in the adventure. Dark Sun doesn't have hobgoblins, so that would be an issue.</p><p></p><p>My issue is that I don't think Eberron would feel properly like Eberron if its psionics didn't allow for kalashtar soulknife assassins with weirdly shaped soulblades. But soulknives don't really match what I think of as Dark Sun. Neither do rains of crystal shards ripping people apart, or silver-colored constructs formed from astral matter. I mean, I could probably get over it, but it'd feel weird.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7308098, member: 907"] Sure, but OD&D through 5e (with the possible exception of 4e) all model mostly the same thing. The details differ, but you still have fighters in heavy armor, clerics that heal, and wizards that cast fireballs. I could take something like Horror on the Hill and run pretty much as-is in any edition - I might have to do some conversion to match the system, but the adventure itself would work fine. But Dark Sun and Eberron both deviate from that D&D baseline. Dark Sun does so significantly more, by both adding and removing things from the baseline, whereas Eberron mostly adds. For example, giving Horror a quick once-over, I see that hobgoblins play a significant part in the adventure. Dark Sun doesn't have hobgoblins, so that would be an issue. My issue is that I don't think Eberron would feel properly like Eberron if its psionics didn't allow for kalashtar soulknife assassins with weirdly shaped soulblades. But soulknives don't really match what I think of as Dark Sun. Neither do rains of crystal shards ripping people apart, or silver-colored constructs formed from astral matter. I mean, I could probably get over it, but it'd feel weird. [/QUOTE]
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